rust-framework-bench
µWebSockets

rust-framework-bench | µWebSockets | |
---|---|---|
3 | 42 | |
20 | 17,662 | |
- | 0.6% | |
4.4 | 8.5 | |
over 1 year ago | 14 days ago | |
Rust | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-framework-bench
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[Media] Comparison between the speed of Rocket vs Flask vs FastAPI vs Oxygen.jl
Your results of ~1000 requests/second (latency ~ 1ms) don't come anywhere close to the benchmark results of various Rust web frameworks at https://github.com/ishtms/rust-framework-benchmarks which give ~200k requests/second and average latency < 0.1 ms.
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Built my first project with Rust!
About the project - I was trying to find the perfect reliable and performant rust's web framework to use for one of my personal project, and since I've been using Drogon/uWebSockets previously, I wanted to choose the best one to replace it. So I decided to create a benchmark system that is fully automated.
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Built my first project with rust!
I just finished building my first project with Rust - spent last 10 hours non-stop. Recently switched from C++/Node to Rust, and I am loving it. I'd love if someone could look at the main source file, and suggest what improvements should I do in my Rust code or if something can be done in a better way! I'd love to learn more.
µWebSockets
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An Analysis of the Performance of WebSockets in Various Programming Languages
NodeJS beating C++ in these benchmarks makes me suspect the methodology / server setup since the NodeJS library[0] used is just a wrapper around the C++ library[1].
[0]: https://github.com/uNetworking/uWebSockets.js
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I'm open-sourcing my game engine
They use (uWebSockets)[https://github.com/uNetworking/uWebSockets], which was written in C++, but has an interface to use in NodeJS. It's been really performant for me in my simple tests compared to other popular websocket libs that slow down fairly quickly.
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8 Best WebSocket Libraries For Node
µWebSockets, pronounced as "microWebSocket”, is a WebSocket library written in C++ and has Node.js bindings. Its design focuses on being efficient and scalable, making it ideal for applications that require high concurrency and low latency.
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Recommendations for a CPP HTTP server which supports changing max threads at run time.
You can do that with any single threaded library that leaves threading to you. Like for example https://github.com/uNetworking/uWebSockets
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What's the hot tech stack these days?
Websockets are also pretty valuable for updating the page in real time, there are servers in many languages. I'm a big fan of https://github.com/uNetworking/uWebSockets which is C++ but also has JS bindings to use with Node.js.
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I have done a full benchmark of a POST REST API on my computer: Node.js vs Fastify vs Express.js vs Deno vs Bun vs GO. Node.js is used WITH and WITHOUT clustering on 6-core I7 processor
Can you include uWebsockets? https://github.com/uNetworking/uWebSockets
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[Cpp] Quelle bibliothèque de serveur Web C++ faut-il utiliser de nos jours ?
μWebSockets Génial, rapide, peut transformer l’eau en vin. Nécessite C++17.
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Not exaclty -- it looks like it's pretty overkill for my needs
I'm looking for something more like websocketpp[0], or even just grpc without a requisite proxy. uWebsockets looks really promising, being header only, but in the fine print requires a runtime library. unfortunately, none of that ecosystem seems to use cmake, making integrating it that much more of a pain.
why use cpp for this, I'm sure some HNer will ask. the ray tracer itself is using cuda, that's why. I've also debated
- running it as a grpc server and having some proxy in a more web-accessible language
- creating python bindings and using python to make a websocket/http server for it
neither of those are out of the question, but they're not my first choices, because I'd like to keep the build & execution simple. introducing dependencies, especially other executables, is in conflict with that.
i don't need anything particularly scalable -- a threaded implementation, or one using select() would be fine, if not preferable.
[0] https://docs.websocketpp.org/
[1] https://github.com/uNetworking/uWebSockets
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WebSocket Server in C
Really cool i also made and CAPI for using WebSocket in C, https://github.com/uNetworking/uWebSockets/tree/master/capi
I will take a deep look on your project thanks for sharing!
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Socketify.py - Maybe the fastest web framework for Python and PyPy
We discover a really fast, small, and well maintained C++ Library called uNetworking/uWebSockets, but no C API available, so we create and adapt the full C API from uNetworking/uWebSockets and will integrate libuv powered fetch and file IO, this same C API is used by Bun
What are some alternatives?
drogon - Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows
libwebsockets - canonical libwebsockets.org networking library
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
WebSocket++ - C++ websocket client/server library
drogon - Drogon: A C++14/17 based HTTP web application framework running on Linux/macOS/Unix/Windows [Moved to: https://github.com/drogonframework/drogon]
Mongoose - Embedded TCP/IP network stack with embedded web server, Websocket, and MQTT client
rpc-websockets - JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
MQTT.js - The MQTT client for Node.js and the browser
IXWebSocket - websocket and http client and server library, with TLS support and very few dependencies
Crow - A Fast and Easy to use microframework for the web.
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
