rust-dominator
Proton
rust-dominator | Proton | |
---|---|---|
10 | 1,448 | |
933 | 22,711 | |
- | 1.0% | |
5.0 | 9.5 | |
5 months ago | 3 days ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-dominator
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A Proposal for an asynchronous Rust GUI framework
They are both async and made for GUI -- in case of rust-signals WebGUI, provided by dominator and MoonZoon.
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Why Rust?
You shouldn’t ever need to deal with OsString itself on wasm32-unknown-unknown, since that target basically just doesn’t cover functionality that needs it, but the actual situation is genuinely worse than OsString: Rust insists on valid Unicode (as is right and proper), but the web suffers from the affliction of ill-formed UTF-16. If you blindly convert from JavaScript strings to Rust strings, you will encounter data and functionality loss in a few situations, in practice always involving IME (or similar) text entry on Windows. The first bug I filed about this: https://github.com/Pauan/rust-dominator/issues/10, and you can follow further links if you’re interested. IE and Edge used to be largely immune to this, but IE is dead and I suppose Edge will have regressed in this way with the Chromium migration, since the bug filed in Chromium a few years ago <https://bugs.chromium.org/p/chromium/issues/detail?id=949056> has languished. (Firefox too, with <https://bugzilla.mozilla.org/show_bug.cgi?id=1541349>.) In the worst-case scenario, careless use like was the case in rust-dominator will mean that some users typing with particular software in a language that’s outside the Basic Multilingual Plane will not be able to type anything.
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Xilem: an architecture for UI in Rust
One comparison I'm missing , which I think provides quite a nice solution in Rust, is the signals based approach popularized by Solid JS and implemented in Rust by sycamore and earlier by dominator.
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So Long Surrogates: How We Moved to UTF-8 in Haskell
Missing support for characters beyond U+FFFF is the main problem caused by surrogates (their existence, even if indirect)—it normally comes of some kind of UCS-2/UTF-16 confusion. It’s not fair to disqualify them. The only (class of) case that I’m aware of for a long time where it’s not linked to that is with MySQL’s idiotic utf8 → utf8mb3 type.
You may not have encountered such bugs, but I’m very familiar with surrogate-related bugs, because I use a Compose key extensively. I haven’t been using Windows for the last year, but from time to time I would definitely encounter bugs that are certainly due to surrogates. On the web, I found bugs a few times, all but once in Rust WebAssembly things, such as https://github.com/Pauan/rust-dominator/issues/10. And even now I’m back on Linux, I know of one almost certainly surrogate-related bug: I can’t type astral plane characters in Zoom at all; pretty sure I had this problem back on Windows, too. Copy and paste, sure, but type, no, they become REPLACEMENT CHARACTER.
The history is unfortunate but I strongly refute that they had not much choice. UCS-2 should have been abandoned as a failed experiment. Certainly there had been significant investment into it in the last few years, but with the benefit of hindsight, switching to UTF-8 (which was invented before they decided on surrogates) would have made everyone’s life much easier, especially given its ASCII-compatibility.
Ah, BOM characters. Haven’t seen one in years. Good riddance.
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A Rust server / frontend setup like it's 2022 (with axum and yew)
I really don't understand why everyone jumps to Yew when it comes to front-end development. Dominator is a far cleaner and more Rust-orientated approach to building front-end apps. I have worked with both and I feel that Yew adds a lot complexity/forces a lot of design philosophies but gives very little back in terms of advantages.
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Announcing Silkenweb v0.2.0: A crate for building web apps using WebAssembly
Hi, I've just released a major new version of Silkenweb. It's a signals based web framework like Dominator or Sycamore, but with the emphasis on plain rust syntax rather than a macro DSL.
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Front-end Rust framework performance prognosis
Check out the alternatives without vdom, especially Dominator https://github.com/Pauan/rust-dominator. It’s faster than nearly all JS frameworks. The underlying rust-signals it’s based on is a fantastic crate. Unfortunately it’s not very well documented (check the prs for some wip docs). I got a frontend up and going with reactivity and nice styles using trunk and tailwindcss with daisyUI very quickly.
- Seed – A Rust front-end framework for creating fast and reliable web apps
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Rust on the front-end
- https://github.com/Pauan/rust-dominator
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Introducing maple, a VDOM-less fine grained reactive web framework running in WASM
How does this compare to dominator?
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
sycamore - A library for creating reactive web apps in Rust and WebAssembly
lutris - Lutris desktop client
Seed - A Rust framework for creating web apps
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.
dxvk-async
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces. [Moved to: https://github.com/solidui/solid]
mf-install - Media Foundation workaround for Wine
daisyui - 🌼 🌼 🌼 🌼 🌼 The most popular, free and open-source Tailwind CSS component library
yuzu - Nintendo Switch emulator
Svelte - Cybernetically enhanced web apps
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]