rust-block
rust-objc
rust-block | rust-objc | |
---|---|---|
2 | 6 | |
47 | 378 | |
- | - | |
0.0 | 0.0 | |
3 months ago | 7 months ago | |
Rust | Rust | |
- | MIT License |
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rust-block
- macOS Apps in Rust
-
Baby's first Rust with extra steps (XPC, launchd, and FFI)!
let block = ConcreteBlock::new(move |key: *const c_char, value: xpc_object_t| { unsafe { xpc_retain(value) }; let str_key = unsafe { CStr::from_ptr(key).to_string_lossy().to_string() }; let xpc_object: XPCObject = value.into(); map_refcell .borrow_mut() .insert(str_key, xpc_object.into()); true }); // https://github.com/SSheldon/rust-block#creating-blocks let block = block.copy(); let ok = unsafe { xpc_dictionary_apply(object.as_ptr(), &*block as *const _ as *mut _) };
rust-objc
- macOS Apps in Rust
-
Where do I start for creating a windowed app in pure rust?
If you find dealing with the Obj-C bindings a bit daunting (I would), I'd recommend you use the objc crate. That will like you dive into the details of creating and updating Mac windows without having to figure out how to call Objective C from Rust.
-
Calling Apple built-in (Swift) APIs from Rust
There is https://github.com/SSheldon/rust-objc which is abandoned.
-
How to capture the contents of applications' windows and display them in real-time
On macOS, per-window capture is actually exceedingly easy and officially supported by Apple, either including window shadows or not. I'm not aware of any crate for doing it cross-platform, but the way to do it on macOS is documented all over the Internet and the bindings you need are in the objc and core-graphics crates.
-
GPU computing on Apple Silicon
That looks like Objective C, not C. You can call Objective C methods from Rust via the objc crate.
- Wish we had Mac APIs for Rust
What are some alternatives?
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