rubiks-cube
punchy
rubiks-cube | punchy | |
---|---|---|
1 | 10 | |
36 | 246 | |
- | 0.0% | |
4.9 | 1.1 | |
about 2 months ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rubiks-cube
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How was your gameDev journey in 2022? What do you want to achieve in 2023?
This year I started learning game dev as a hobbist. The first engine i learn is bevy and I made two games with it. The journey is funny. Hope my games can bring happiness to people. Game source code here https://github.com/NightsWatchGames/tetris https://github.com/NightsWatchGames/rubiks-cube
punchy
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Bevy games with open source code?
There's Fish Folk: Punchy.
- Is it a good idea to start learning game development with rust?
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
We gain a lot from standardizing on Bevy as our default engine, which we’ve now used successfully in other fishy games like Punchy and Bomby, with more to come. It’s easier for devs to jump between different games this way, and key pieces of tech like our modding system and networking architecture can be reused across our entire catalogue.
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[media] Fish Folk: Punchy v0.2 – Big Bass Boss has a new bomb toss attack, hitstop on damage application has changed, the beginnings of support for multiple attacks per fighter and attack chains is implemented and players can now wear special hats! Improved SFX in v0.2.1
Latest playable: https://github.com/fishfolk/punchy/releases/tag/v0.2.1
- Fish Folk: Punchy v0.1 – First MVP of our Deno/browser-based scripting system for game logic & modding
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How to sort sprites by Y axis?
You can check what we did with Fish Folk: Punchy
- Fish Folk: Punchy v0.0.4 – First boss enemy, Big Bass! Also included: an entirely refactored fighter state model, updates to the enemy AI targeting, camera progression boundaries, updates to debug tools, a health recovery item, and updates to the way attacks are defined and loaded from resources.
- Fighter State Machine · Subset of Punchy (Bevy beatemup) architecture
- [Media] Punchy👊 v0.0.2 – Scenes, egui UI, enemy AI, CI and playable web build.. oh my!
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[Media] Punchy👊 a fishy beatemup spin-off (w/Bevy) hits v0.0.1
Release: https://github.com/fishfight/punchy/releases/tag/v0.0.1
What are some alternatives?
tpscube - An application for tracking cube solves
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
rust-game-ports - Official host of games ported using Rust game libraries.
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
shanty-quest - Bevy Jam #2 Entry - Combine the magical instruments and become the Pirate King!
Hyperspeedcube - Modern, beginner-friendly 3D and 4D Rubik's cube simulator
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
BevyRoguelike - Roguelike game using Rust and the Bevy engine
bones - An easy-to-use game engine for making real games.
tetris - Classical tetris game made with bevy engine.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶