rtx-remix
ShaderGen
rtx-remix | ShaderGen | |
---|---|---|
31 | 1 | |
1,267 | 107 | |
3.4% | - | |
5.6 | 10.0 | |
1 day ago | over 1 year ago | |
C++ | ||
MIT License | GNU General Public License v3.0 or later |
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rtx-remix
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Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX
Nice. I think the code is at https://github.com/NVIDIAGameWorks/rtx-remix for those interested.
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
- Guild Wars 1 might have been compatible with RTX Remix if ArenaNet didn't remove support for being able to run it with DirectX 8 and no shaders in 2019
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I tried rtx remix on old games ( caesar 3 - Atlantis - might and magic 7)
For a more in-depth read about compatibility: https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Compatibility
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OpenMW: Open-source TES3: Morrowind reimplementation
You might want to check out what Nvidia is doing with RTX Remix -
https://www.nvidia.com/en-us/geforce/rtx-remix/
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Need for Speed Underground 2 - RTX Remix - Early development stage
This only works with games using certain versions of DirectX. Portal RTX was made with Remix. https://www.nvidia.com/en-us/geforce/rtx-remix/
- Help with Build_all.bat?
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Porsche Unleashed
Porsche Unleashed is also one of my favorites and there hasn’t been anything like it since then. I wish someone would work on a RTX Remix mod for it in the future.
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Splinter Cell - RTX Remix Showcase
Shown is RTX Remix v0.2. Still not the full release so we still have to just "wait and see" until then. Pretty impressive what it's able to do without modifying any of the original code.
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RTX Remix hooked into NFS Underground 2
As for the modder who has access to jack shit, my brother in christ, RTX Remix, the custom DXVK wrapper it comes with and the Bridge are all open fucking source and are on GitHub for anyone to look into, compile, improve, do with as they wish.
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Loading RTX Remix in VTMB. It managed to load, if barely. But it's progress...
The Github issue I opened is here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/159 just for reference. You can see some issues I was having. Some of the problems were due to incorrect settings, I'm sure.
ShaderGen
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RTX Remix remastering tool is now open source…does that mean Ray Tracing could come to Skyrim in the future?
Looks like people have had reason to simulate fixed-function with shaders before. This OpenGL project and this DX9-based whitepaper give me hope.
What are some alternatives?
dxvk-remix
openmw-android - OpenMW for Android
openmw
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
xash-rt - Fork of the Xash3D FWGS with a real-time path tracing
Serious-Engine-RT
portmod
wabbajack - An automated Modlist installer for various games.
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.