rs_pbrt
pest
rs_pbrt | pest | |
---|---|---|
9 | 42 | |
798 | 4,370 | |
- | 1.3% | |
7.2 | 7.4 | |
3 months ago | 3 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rs_pbrt
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What's everyone working on this week (3/2022)?
I just released a first version of blend_info on crates.io. At some point I was working on a similar project on codeberg and I kind of hacked that into rs-pbrt to be able to use some binary Blender .blend files directly as input for my physically based renderer. The executable for that is called parse_blend_file file and details (or a video about it) can be found here. Anyway, the new crate should help parsing any Blender file (independent of the version) and extract information you like to use, kind of cherry picking stuff. I will use the library in a future version of parse_blend_file (as a prove of concept) but want to involve other people early, because they can help me defining a re-usable library, which can be used for many things, not just my renderer. I also started to use sourcehut and investigated how to use CI (building currently for Debian) there, provide mailing lists, and use the (project based) ticket system. Both projects and activity around it can be found here. Most likely I will work on documentation and maybe a blog post about how to use blend_info next. Try to register for one of the mailing lists if you want to contribute and/or create a ticket ...
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What's everyone working on this week (43/2021)?
If somebody is interested in helping with this issue, there is something to learn from the artistic side (Blender users) as well as from the programming side (Rust coders).
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Whats your favourite open source Rust project that needs more recognition?
https://www.rs-pbrt.org/ - Physically based rendering (PBR) with Rust
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Another implementation of PBRTv3 in Rust
Big thanks to wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (github.com) and abusch/rustracer: A toy raytracer written in Rust based on PBRT (github.com) which where helpful as references.
- PBRT in Rust
pest
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nom > regex
And some related parser tools: - https://github.com/kevinmehall/rust-peg - https://github.com/pest-parser/pest - https://github.com/lalrpop/lalrpop
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Jasmine, A rust-like programming language that compiles to Java
I had recently completed the first year of my Computer Science class at school and will begin my second year soon. My schools' class forces the use of Java programming language, and I absolutely hated it. So, over the course of a little less than a month, I wrote my own programming language, in Rust (objectively best programming language), using pest, to be as similar to Rust as possible, but compiling to Java.
- Restoration of the pest3 work effort 🙌 · pest-parser/pest · Discussion #885
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What is the state of the art for creating domain-specific languages (DSLs) with Rust?
I second pest.rs. Using it is fairly intuitive and there's also a live playground on their website which is great for quickly developing and testing your AST (abstract syntax tree) parser for whatever language you're implementing.
- pest v2.6.0 released with a new meta-grammar feature (node tags)
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Finding a Crate to Help with Terminal Program Interface
This is where you'll run into trouble. People who write parsing-related Rust crates generally write things like pest that expect their syntax to be defined completely at compile time so the parser can be run through the compiler's optimizers for best performance.
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easy way to produce a parser
Give https://pest.rs a try.
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What is your opinion about lifetime of data generated from a parsing
For now I have used pest to generate an AST that borrows from the given input. But if I can manage to make the parser generic over the return type it may be worth a refactoring.
- Is there a parsing library (lexer?) which can handle generic tokens?
- v2.5.0: introducing `pest_debugger` · Discussion #739 · pest-parser/pest
What are some alternatives?
fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions
nom - Rust parser combinator framework
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
lalrpop - LR(1) parser generator for Rust
gutenberg - A fast static site generator in a single binary with everything built-in. https://www.getzola.org
rust-peg - Parsing Expression Grammar (PEG) parser generator for Rust
tdt4230_project_raytracing - My TDT4230 project submition, a GPGPU voxel ray tracer!
pom - PEG parser combinators using operator overloading without macros.
pbrt-v4 - Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
chumsky - Write expressive, high-performance parsers with ease.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
combine - A parser combinator library for Rust