rs_pbrt
bonsaidb
rs_pbrt | bonsaidb | |
---|---|---|
9 | 25 | |
798 | 979 | |
- | 0.6% | |
7.2 | 7.9 | |
3 months ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rs_pbrt
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What's everyone working on this week (3/2022)?
I just released a first version of blend_info on crates.io. At some point I was working on a similar project on codeberg and I kind of hacked that into rs-pbrt to be able to use some binary Blender .blend files directly as input for my physically based renderer. The executable for that is called parse_blend_file file and details (or a video about it) can be found here. Anyway, the new crate should help parsing any Blender file (independent of the version) and extract information you like to use, kind of cherry picking stuff. I will use the library in a future version of parse_blend_file (as a prove of concept) but want to involve other people early, because they can help me defining a re-usable library, which can be used for many things, not just my renderer. I also started to use sourcehut and investigated how to use CI (building currently for Debian) there, provide mailing lists, and use the (project based) ticket system. Both projects and activity around it can be found here. Most likely I will work on documentation and maybe a blog post about how to use blend_info next. Try to register for one of the mailing lists if you want to contribute and/or create a ticket ...
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What's everyone working on this week (43/2021)?
If somebody is interested in helping with this issue, there is something to learn from the artistic side (Blender users) as well as from the programming side (Rust coders).
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Whats your favourite open source Rust project that needs more recognition?
https://www.rs-pbrt.org/ - Physically based rendering (PBR) with Rust
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Another implementation of PBRTv3 in Rust
Big thanks to wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... (github.com) and abusch/rustracer: A toy raytracer written in Rust based on PBRT (github.com) which where helpful as references.
- PBRT in Rust
bonsaidb
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Two Years of BonsaiDb: A retrospective and looking to the future
I do have ideas in the issue tracker on some of the next steps towards an actual migration system.
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Some key-value storage engines in Rust
What about https://github.com/khonsulabs/bonsaidb? Progress seems stall since last summer but very cool project
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Are there a demand for management system of embedded storage like RocksDB? I plan to build one in Rust as the language becoming a core of many popular databases but wonder if there’s a demand. Can’t find any similar project even in other languages.
There is Nebari which is the KV part of BonsaiDB I've used both successfully (and that is currently in production)
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Is `inlining` a function essentially the same thing as writing a macro?
In BonsaiDb, I define entire test suites as macros. This crate has a common trait that has multiple implementations in different crates. Each implementation needs to be tested thoroughly. For cargo test to be able to work in each crate independently, I needed to have the #[test]-annotated functions in the crate being built. By using a macro, I can define the functions in one location and invoke the macro in each crate to import the test suite into that crate.
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bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
hey, just letting you know that there already is a project called bonsai-db and some people might confuse bonsai-bt as part of that project
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What's everyone working on this week (12/2022)?
I'm finishing up a large refactor of BonsaiDb which will add support for using BonsaiDb in non-async code.
- BonsaiDB: Document database that grows with you, written in Rust
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What's everyone working on this week (10/2022)?
I'm working on a major refactoring of BonsaiDb, aiming to improve the design of several interrelated features. While it started by aiming to enable a non-async interface for BonsaiDb, I realized mid-refactor that another major refactor would be better to do simultaneously rather than separately. Thank goodness that refactoring in Rust is such a wonderful experience!
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Announcing BonsaiDb v0.1.0: A Rust NoSQL database that grows with you
It depends on what you mean by "support graphs". If you mean support the abillity to build a GraphQL interface in front of it, yes that is already possible in a limited fashion, although there are no first-class relationship types yet.
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What's everyone working on this week (5/2022)?
I'm trying to release the first alpha of BonsaiDb. I'm wrapping up replacing OPAQUE with Argon2, in an effort to make upgrading less likely to cause issues in the future (given that OPAQUE is still a draft protocol). I still love OPAQUE and will bring it back in the future.
What are some alternatives?
fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions
sled - the champagne of beta embedded databases
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
cosmicverge - A systematic, sandbox MMO still in the concept phase. Will be built with Rust atop BonsaiDb and Gooey
gutenberg - A fast static site generator in a single binary with everything built-in. https://www.getzola.org
tokei - Count your code, quickly.
tdt4230_project_raytracing - My TDT4230 project submition, a GPGPU voxel ray tracer!
cpp-from-the-sky-down
pbrt-v4 - Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
fullstack-rust - Reference implementation of a full-stack Rust application
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
cherrybomb - Stop half-done APIs! Cherrybomb is a CLI tool that helps you avoid undefined user behaviour by auditing your API specifications, validating them and running API security tests.