rs_asio
Proton
rs_asio | Proton | |
---|---|---|
121 | 1,448 | |
949 | 22,711 | |
- | 1.0% | |
6.5 | 9.5 | |
23 days ago | 1 day ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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rs_asio
- Hello. My daughter has been playing acoustic for a few years. She's getting a telecaster focusrite 2i2 and a cheap-ish amp for xmas. Do we need anything else for this program?
- Volume Issues (PC)
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I saw that Rocksmith+ beta has support for Interfaces. Does 2014remastered also have this feature?
Not natively, but you can mod the game to enable ASIO support.
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How do I set up the audio interface so that the audio comes through the guitar cable instead of my microphone?
Try changing the input channel, in fact if you check the premade config files in the github page, for the focusrite solo gen 3 (may also work on other Solo generations.) https://github.com/mdias/rs_asio/blob/master/docs/focusrite_solo/README.md you will se both inputs use channel 1
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What was the game that made you go "Wait, what the hell am I doing with my life ?" and dropping it as the result ?
There is also a mod for the game that allows to use an existing audio interface for lower latency: https://github.com/mdias/rs_asio
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Using Scarlett Solo 3rd gen for Rocksmith 2012
Or try this: https://github.com/mdias/rs_asio
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NO AUDIO - RS 2014 and Focusrite 2i2
Why random googling and not looking for information at the source, i.e. the rs_asio github? It has sample configs for many interfaces https://github.com/mdias/rs_asio
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Rocksmith - Guitar is "Too Quiet" - Focusrite Scarlett 2i2 3rd gen
Used the latest release from - https://github.com/mdias/rs_asio/releases+
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Bass newb question
Alternatively, you can use various interfaces with RS2014 via RS_Asio. So you can have direct monitoring for headphones or active speakers there. I mean, I think my Focusrite Scarlett Solo sounds noticably better than the RTC, but RTC is the simplest way to do it.
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No Cable Launcher compatability
https://github.com/mdias/rs_asio/issues/140 for example - a user writes the 96 works just fine in 48kHz mode with a buffer size of 64.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
RSMods
lutris - Lutris desktop client
RSCDLCEnabler-2020Edition - [Moved to: https://github.com/Lovrom8/RSMods]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
RS_ASIO_GUI - Simple GUI for https://github.com/mdias/rs_asio
dxvk-async
NanaZip - The 7-Zip derivative intended for the modern Windows experience
mf-install - Media Foundation workaround for Wine
caja - Caja, the file manager for the MATE desktop
yuzu - Nintendo Switch emulator
NoCableLauncher - Rocksmith 2014 Launcher for playing without RealTone cable (nocable fix)
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]