rpfm
ModBuddy
rpfm | ModBuddy | |
---|---|---|
46 | 5 | |
334 | 35 | |
- | - | |
9.5 | 3.3 | |
7 days ago | 11 months ago | |
Rust | Python | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rpfm
-
Using cheat engine to buff only one unit
Learn to mod, that's easily doable with RPFM: https://github.com/Frodo45127/rpfm.
-
Did they remove the "no friendly dmg" from blessed field trebuchet?
RPFM (modding tool for total war games) accessing the game's database https://github.com/Frodo45127/rpfm
-
How to install WH3 mods manually? (Battle Chants Revived went missing and broke my campaign)
The only thing I can think of is that it was saved as a movie pack (which is generally bad practice). That is a trick that some people use to forcibly override other mods. You could grab Rusted Pack File Manager and save it as a new mod pack if you want to persist with using it. RPFM is currently pushing betas for the next big update, so I'd stick with an older stable build for now - https://github.com/Frodo45127/rpfm/releases/tag/v3.0.16
-
Questions about champions of chaos newer lords faction console keys for modders out there
I see I will need to look up a tutorial on this program then. Does this download link seem right? https://github.com/Frodo45127/rpfm
-
Guide to installing Grimhammer 3 and other mods on Epic Games (Should work for other Warhammers)
I'd suggest replacing the old packfilemanager by the standard modding tool everyone uses today https://github.com/Frodo45127/rpfm
-
Warhammer 2 on Epic. Modding help! I got some to work but not all I wanted.
Open the file with rusted pack file manager (RPFM) https://github.com/Frodo45127/rpfm . DO ALL THE IMPORTANT STUFF LIKE Chose the path + chose the Game before opening file, also download the other two files I forgot the name of. But very important. It prompts you at the beginning. So it's quite helpful.
-
Warhammer 3 version 2.3 mod combability?
And the second tip: pick up one of these basic mods to serve as a dumpster (in the good sense). For example, I am the creator of the beastmen rebels mod, I did it not only because I wanted to share with the community and blablabla... there is actually a second reason, in "secret" I used this mod to unload everything else that felt minor and inconsequential (or simply mods that I want to backup), merging everything into one big ass file, that way you can extrapolate the mod limit and keep things more organized at the same time. By using the RPFM, you can easily merge mods as much as you want, it's really easy. So, if the game is getting unstable and you have a lot of minor mods taking up space, merge everything and organize the madness. Back in Warhammer 2, I subscribed to 150 mods and I had another 15 mods merged into the beastmen rebels. Creative Assembly is like the poor cousins of Bethesda, their games need mods to be playable and fun, it's a necessity
-
Is there a way to update a mod that is not mine?
If you want to edit and create mods, grab RPFM and peruse some guides in the Modding Den Discord. A lot of Total War modding ultimately boils down to spreadsheet editing, but even that can get pretty complex when you start dealing with multiple levels of cross-table references. And then there are script-based mods, which require knowledge of Lua, and various model and texture edits which are a whole other skillset (and tool chain).
-
How to edit unit stats without a mod in Warhammer 3?
some reading to create a mod with RPFM : https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies#Chapter_3_-_Making_a_Mod
-
Update 2.0 / Immortal Empires Release Megathread
You get this handy tool. Make a new packfile (ctrl+n), right click on the new unknown.pack > add > add from packfile, and add the .pack for the mod you want. It should open in a tab like this. Double click on that pack (the line highlighted in the image) and you should see its stuff get added to the list on the left. Do that for every mod you want in the pack, then save the packfile. Give it a name without any spaces. Put that .pack in Steam\steamapps\common\Total War WARHAMMER III\data.
ModBuddy
-
ModBuddy, a mod/modpack manager with bulk download support
Usage example
-
I am working on a Linux native Mod Manager.
It's exciting to see someone else try to tackle the same problem as me. Approximately a year ago i also attempted to implement a mod manager for Linux, but the progress halted a bit when i got satisfied with how i could mod STALKER Anomaly (plus some other errands which ate up my time).
-
I attempted to create a generic mod manager
I've seen that case insensitivity is a big deal (which is a shame, but i guess that is due to different name handling on *tux/Windows. Luckily it isn't the worst problem to handle, and can be followed here
What are some alternatives?
WolvenKit - Community Mod editor/creator for REDengine games.
CKAN - The Comprehensive Kerbal Archive Network
pax - 📦 The MC modpack manager for professionals.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
bat - A cat(1) clone with wings.
betterww - Better Wind Waker
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
GameHub - All your games in one place
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.