rpfm VS tauri

Compare rpfm vs tauri and see what are their differences.

rpfm

Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games. (by Frodo45127)
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rpfm tauri
46 470
334 77,375
- 1.2%
9.5 9.8
3 days ago 7 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpfm

Posts with mentions or reviews of rpfm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-26.
  • Using cheat engine to buff only one unit
    1 project | /r/totalwar | 19 Jun 2023
    Learn to mod, that's easily doable with RPFM: https://github.com/Frodo45127/rpfm.
  • Did they remove the "no friendly dmg" from blessed field trebuchet?
    1 project | /r/totalwar | 14 Jun 2023
    RPFM (modding tool for total war games) accessing the game's database https://github.com/Frodo45127/rpfm
  • How to install WH3 mods manually? (Battle Chants Revived went missing and broke my campaign)
    1 project | /r/totalwar | 5 Mar 2023
    The only thing I can think of is that it was saved as a movie pack (which is generally bad practice). That is a trick that some people use to forcibly override other mods. You could grab Rusted Pack File Manager and save it as a new mod pack if you want to persist with using it. RPFM is currently pushing betas for the next big update, so I'd stick with an older stable build for now - https://github.com/Frodo45127/rpfm/releases/tag/v3.0.16
  • Questions about champions of chaos newer lords faction console keys for modders out there
    1 project | /r/totalwar | 4 Mar 2023
    I see I will need to look up a tutorial on this program then. Does this download link seem right? https://github.com/Frodo45127/rpfm
  • Guide to installing Grimhammer 3 and other mods on Epic Games (Should work for other Warhammers)
    1 project | /r/totalwar | 1 Feb 2023
    I'd suggest replacing the old packfilemanager by the standard modding tool everyone uses today https://github.com/Frodo45127/rpfm
  • Warhammer 2 on Epic. Modding help! I got some to work but not all I wanted.
    1 project | /r/totalwar | 28 Jan 2023
    Open the file with rusted pack file manager (RPFM) https://github.com/Frodo45127/rpfm . DO ALL THE IMPORTANT STUFF LIKE Chose the path + chose the Game before opening file, also download the other two files I forgot the name of. But very important. It prompts you at the beginning. So it's quite helpful.
  • Warhammer 3 version 2.3 mod combability?
    1 project | /r/totalwar | 31 Dec 2022
    And the second tip: pick up one of these basic mods to serve as a dumpster (in the good sense). For example, I am the creator of the beastmen rebels mod, I did it not only because I wanted to share with the community and blablabla... there is actually a second reason, in "secret" I used this mod to unload everything else that felt minor and inconsequential (or simply mods that I want to backup), merging everything into one big ass file, that way you can extrapolate the mod limit and keep things more organized at the same time. By using the RPFM, you can easily merge mods as much as you want, it's really easy. So, if the game is getting unstable and you have a lot of minor mods taking up space, merge everything and organize the madness. Back in Warhammer 2, I subscribed to 150 mods and I had another 15 mods merged into the beastmen rebels. Creative Assembly is like the poor cousins of Bethesda, their games need mods to be playable and fun, it's a necessity
  • Is there a way to update a mod that is not mine?
    1 project | /r/totalwar | 23 Nov 2022
    If you want to edit and create mods, grab RPFM and peruse some guides in the Modding Den Discord. A lot of Total War modding ultimately boils down to spreadsheet editing, but even that can get pretty complex when you start dealing with multiple levels of cross-table references. And then there are script-based mods, which require knowledge of Lua, and various model and texture edits which are a whole other skillset (and tool chain).
  • How to edit unit stats without a mod in Warhammer 3?
    1 project | /r/totalwar | 9 Nov 2022
    some reading to create a mod with RPFM : https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies#Chapter_3_-_Making_a_Mod
  • Update 2.0 / Immortal Empires Release Megathread
    1 project | /r/totalwar | 31 Aug 2022
    You get this handy tool. Make a new packfile (ctrl+n), right click on the new unknown.pack > add > add from packfile, and add the .pack for the mod you want. It should open in a tab like this. Double click on that pack (the line highlighted in the image) and you should see its stuff get added to the list on the left. Do that for every mod you want in the pack, then save the packfile. Give it a name without any spaces. Put that .pack in Steam\steamapps\common\Total War WARHAMMER III\data.

tauri

Posts with mentions or reviews of tauri. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Ask HN: Best stack for building a desktop app?
    5 projects | news.ycombinator.com | 1 May 2024
  • Tauri CRUD Boilerplate
    2 projects | dev.to | 10 Apr 2024
    Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
  • Show HN: Floro – Visual Version Control for static assets and strings
    4 projects | news.ycombinator.com | 2 Apr 2024
    Hey Thanks!

    Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.

    I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.

    To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.

    IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.

    On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?

    [0]: https://github.com/WebAssembly/component-model/blob/main/des...

    [1]: https://github.com/WebAssembly/component-model/blob/main/des...

    [2]: https://tauri.app/

  • Interview with Colin Lienard, Founder of GitLight
    2 projects | dev.to | 1 Apr 2024
    Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
  • Building W-9 Crafter
    4 projects | dev.to | 28 Mar 2024
    Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
  • Tauri + React + ShadcnUI
    2 projects | dev.to | 26 Mar 2024
    First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
  • Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
    1 project | news.ycombinator.com | 15 Mar 2024
  • Shoes makes building little graphical programs for Mac, Windows, Linux simple
    13 projects | news.ycombinator.com | 23 Feb 2024
  • Tauri - Rust, Js and Native Apps
    2 projects | dev.to | 12 Feb 2024
    Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.

What are some alternatives?

When comparing rpfm and tauri you can also consider the following projects:

ModBuddy - Mod buddy is a mod manager created with extensibility in mind

Wails - Create beautiful applications using Go

WolvenKit - Community Mod editor/creator for REDengine games.

neutralinojs - Portable and lightweight cross-platform desktop application development framework

pax - 📦 The MC modpack manager for professionals.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

bat - A cat(1) clone with wings.

Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!

iced - A cross-platform GUI library for Rust, inspired by Elm