roxmltree
Tetra
roxmltree | Tetra | |
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4 | 6 | |
403 | 888 | |
- | - | |
7.3 | 5.6 | |
4 months ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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roxmltree
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
This is exactly what I needed when implementing xml-mut :D I have used roxmltree instead and manipulated text directly. will try to rewrite it using Xot.
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Surprises in the Rust JSON Ecosystem
In regards to the benchmarks, It makes sense to measure serializing/deserializing for parser crates. but since we are talking about dom implementations, metrics like traversal/iteration speed or insert/modification performance would be useful. a good example is roxmltree crate (readonly xml dom) which benches traversal/iteration performance and shows that by only focusing on readonly usecases, it gains substantial performance gains.
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What are some less popular but well-made crates you'd like others to know about?
For xml parsing, I find https://github.com/RazrFalcon/roxmltree as a really good crate. It’s fast, light, and well documented/maintained. I have so much respect for the maintainer’s approach to merging PRs and the way they consider what’s important for the crate
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fast-float - a super-fast float parser in Rust
I understand. But I've also wrote enough parsers and performance sensitive code in Rust (ttf-parser, tiny-skia, roxmltree). And in my experience, unsafe is not needed in 99% of the cases. Even something as performance sensitive as tiny-skia is unsafe-free (with some nuances).
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
What are some alternatives?
fast-float-rust - Super-fast float parser in Rust (now part of Rust core)
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
json - Strongly typed JSON library for Rust
ggez - Rust library to create a Good Game Easily
Clipper2 - Polygon Clipping and Offsetting - C++, C# and Delphi
bevy - A refreshingly simple data-driven game engine built in Rust
quick-xml - Rust high performance xml reader and writer
macroquad - Cross-platform game engine in Rust.
log4rs - A highly configurable logging framework for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
rust - Empowering everyone to build reliable and efficient software.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]