rot.js VS honeycomb

Compare rot.js vs honeycomb and see what are their differences.

rot.js

ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests! (by ondras)
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rot.js honeycomb
20 1
2,309 615
- -
4.6 6.0
9 days ago 4 months ago
JavaScript TypeScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rot.js

Posts with mentions or reviews of rot.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-25.

honeycomb

Posts with mentions or reviews of honeycomb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.
  • Loking for a 2D grid javascript library
    2 projects | /r/gamedev | 21 Dec 2021
    Mhh, right from the get go I can't recall any standalone library. What comes in my mind is something like rot.js though. It is not a grid library per se, but it specialiced in creating dungeons, layouts, has pathfinding and such stuff in it. Maybe it is sufficient for your needs? (https://github.com/ondras/rot.js) another thing that pops in my mind is honeycomb js (https://github.com/flauwekeul/honeycomb) it is for hex grids though.

What are some alternatives?

When comparing rot.js and honeycomb you can also consider the following projects:

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

cube-coordinates - Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.

innit - A roguelike game where you play a micro organism inside a larger organism!

react-hexgrid - Build interactive hexagon grids with React

boardgame.io - State Management and Multiplayer Networking for Turn-Based Games

react-colorful - 🎨 A tiny (2,8 KB) color picker component for React and Preact apps

emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.

ethereumjs-util - Project is in active development and has been moved to the EthereumJS monorepo.

react-roguelike - A roguelike game built with React and TypeScript.

react-color-palette - 🎨 Lightweight Color Picker component for React.

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

Rust-HTML-roguelike - Rust WASM + HTML roguelike