rot.js
honeycomb
rot.js | honeycomb | |
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20 | 1 | |
2,309 | 615 | |
- | - | |
4.6 | 6.0 | |
9 days ago | 4 months ago | |
JavaScript | TypeScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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rot.js
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New Project -Help me decide on a Framework/ Library
I can recommend rot.js. It offers both ascii and tileset support.
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I'm trying to create a very basic outline for how to create a roguelike map generator (nothing else), but I'm struggling.
ROT.JS is a great library for making quick roguelikes and being in javascript means you can inspect the code. It has a number of map generation algorithms that you can mess around with to make interesting dungeons. https://ondras.github.io/rot.js/hp/
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[2023 in RoguelikeDev] Lost Gardens of the Stone Heart
Lost Gardens of the Stone Heart is a browser game in traditional ASCII style, written in Javascript with the ROT.js and Tracery libraries. Or, at least, it will be when it reaches that magic critial mass of features and things actually happening and coalesces into something deserving the adjective.
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Introducing From Stardust (a roguelike made in JavaScript)
- https://github.com/ondras/rot.js
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The base for the RogueLike game with ROT.js
The code is Open Source (like everything on CodePen) and anyone can modify the game to add more features. I just want to share it here so someone maybe will create something more fun with it. It uses ROT.js library. Note that the code was created quite some time ago and it's written in ES5 version of JavaScript.
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[rot.js]: highlight a hex (border color)
I've been looking through the rot.js source, but it doesn't seem like it's currently possible to change the border color of a hex. Does anyone have experience with this?
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Surprising. I've not used rot.js but I haven't found Canvas too bad for a real time game I'm working on (60 fps with 50x25 onscreen tilemap on my phone). ROT also has a WebGL backend available.
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Sharing Saturday #414
Thanks! I am using [rot.js](https://ondras.github.io/rot.js/hp/) map generation primitives and then layering stuff on top of that. I'll probably introduce an "outside" at some point with caves and forests you can explore.
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I made a daily roguelike game that works like Wordle
I used ClojureScript and ROT.js to build it.
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JS vs Godot for a Roguelike?
It sounds like you want something high scope. However, if you're asking what engine you should use then it sounds like you haven't got a prototype yet. Which would be faster to make in Javascript - there's libraries like ROT.jd to speed things up.
honeycomb
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Loking for a 2D grid javascript library
Mhh, right from the get go I can't recall any standalone library. What comes in my mind is something like rot.js though. It is not a grid library per se, but it specialiced in creating dungeons, layouts, has pathfinding and such stuff in it. Maybe it is sufficient for your needs? (https://github.com/ondras/rot.js) another thing that pops in my mind is honeycomb js (https://github.com/flauwekeul/honeycomb) it is for hex grids though.
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
cube-coordinates - Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.
innit - A roguelike game where you play a micro organism inside a larger organism!
react-hexgrid - Build interactive hexagon grids with React
boardgame.io - State Management and Multiplayer Networking for Turn-Based Games
react-colorful - 🎨 A tiny (2,8 KB) color picker component for React and Preact apps
emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
ethereumjs-util - Project is in active development and has been moved to the EthereumJS monorepo.
react-roguelike - A roguelike game built with React and TypeScript.
react-color-palette - 🎨 Lightweight Color Picker component for React.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
Rust-HTML-roguelike - Rust WASM + HTML roguelike