community
Architecture-of-consoles
community | Architecture-of-consoles | |
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5 | 8 | |
52 | 787 | |
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5.3 | 9.2 | |
4 months ago | 15 days ago | |
- | Creative Commons Attribution 4.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
community
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ROS 2 Hardware Acceleration Working Group 2022 dissemination report
The ROS 2 Hardware Acceleration Working Group (HAWG) launched new projects in 2022 including RobotPerf, the Robotics MCU or the Robotics Processing Unit and achieved a 3.7x growth in outreach over 2021, engaging with more than 1M roboticists within the robotics WG activities during the last year.
The ROS 2 Hardware Acceleration Working Group (HAWG) launched new projects in 2022 including RobotPerf, the Robotics MCU or the Robotics Processing Unit and achieved a 3.7x growth in outreach over 2021, engaging with more than 1M roboticists within the robotics WG activities during the last year.
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What problems can a new robotics startup focus on solving?
There's a group working on that. Check out the ROS 2 Hardware Acceleration Working Group https://github.com/ros-acceleration/community.
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A methodology for ROS 2 hardware acceleration to speed up computational graph dataflows a 20% up.
Backlog management: https://github.com/ros-acceleration/community/projects/1
Case study demonstrating acceleration of a ROS 2 perception graph discussed at https://github.com/ros-acceleration/community/issues/20
Architecture-of-consoles
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Sega Saturn Architecture – A practical analysis
Ah no worries! From my side I was only trying to explain more about the origins of the article, since I see it often mentioned/speculated in many forums.
By the way, I'm always open to criticism ! (https://github.com/flipacholas/Architecture-of-consoles/issu...)
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Wii Architecture – A Practical Analysis
Author here! Surprised to see it shared! This article was the first one where I studied how a cryptography-based system worked and how it was subsequently broken, back in late 2019. Lot of things in the website have changed since then.
For this reason I humbly ask, if you find any mistakes, please report them here:
https://github.com/flipacholas/Architecture-of-consoles/issu...
That will make sure I don’t miss them, thanks!
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Xbox 360 Architecture
No nitpick is too small or too big :) I've just logged your comment on the repo (https://github.com/flipacholas/Architecture-of-consoles/issu...) so I remember to take a look at it after I get back home.
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PlayStation 3 Architecture | A Practical Analysis
Yeah, if anyone spots other issues can you log it first on the repo please? (https://github.com/flipacholas/Architecture-of-consoles/issues). Hope I don't sound too bossy, it's just that I can organise it better considering other forums may also spot mistakes.
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Playstation 3 Architecture
Alternative edition without styles: https://classic.copetti.org/writings/consoles/playstation-3/
(ideal if you use accessibility tools, like text to speech, or want to read from an eBook or legacy browser)
If you spot a mistake, please log an issue on the repo (https://github.com/flipacholas/Architecture-of-consoles). Thanks!
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Architecture of the Playstation
Oh what an amazing feeling seeing one of my articles here. Let me share you a bit of history about this one:
- A year ago, an old version of this article got shared in hn (https://news.ycombinator.com/item?id=22932134) and since then, google started positioning my site in their search results, and many forums started noticing the site. Yay!
- Fast forward, I graduated from uni, continued working on more articles in my free time, and with all the newly acquired knowledge, I decided to re-write the old PS1 article to make it much more informational and accurate - This is the one you are seeing right now.
- The rewrite wasn’t easy, though. Luckily, I found very kind and talented experts that lent me a hand, you can see them credited in the ‘Changelog’ at the end of the article. Curiously enough, we are still debating on Discord about some discrepancies regarding the main diagram shown in the article. LSI’s docs (the CPU manufacturer) and Sony’s docs contradict each other when they explain the layout of the CPU’s ‘main’ bus! But don’t worry about it, it doesn’t affect any statement in the article. It’s more of a need to have everything as accurate as possible.
Finally, I’m always open to comments, improvements, suggestions, anything really! I share the writings here (https://github.com/flipacholas/Architecture-of-consoles) to discuss improvements but you can also find my email in the site.
What are some alternatives?
FanControl.Releases - This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
computer-architecture-and-systems-resources - A curated list of Computer Architecture and Systems resources
acceleration_examples - ROS 2 package examples demonstrating the use of hardware acceleration.
jak-project - Reviving the language that brought us the Jak & Daxter Series
robotic_processing_unit - A robot-specific processing unit. Contains CPUs, FPGAs and GPUs and maps ROS efficiently to them for best performance.
Kaiserreich-4-Bug-Reports - Issue tracker for Kaiserreich for Hearts of Iron 4
PRP-6502 - Breadboard computer / CPU -- 6502 based
kaiserreich - Issue tracker for Kaiserreich for Hearts of Iron 4 [Moved to: https://github.com/Kaiserreich/Kaiserreich-4]
blog - Subscribe to this repository to receive notifications whenever a new article is published at https://vb-consulting.github.io/
cider-i18n - Cider l18n translations powered by Crowdin for use with Cider Collective products.