Architecture-of-consoles
jak-project
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8 | 91 | |
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9.2 | 9.6 | |
13 days ago | 5 days ago | |
Common Lisp | ||
Creative Commons Attribution 4.0 | ISC License |
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Architecture-of-consoles
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Sega Saturn Architecture – A practical analysis
Ah no worries! From my side I was only trying to explain more about the origins of the article, since I see it often mentioned/speculated in many forums.
By the way, I'm always open to criticism ! (https://github.com/flipacholas/Architecture-of-consoles/issu...)
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Wii Architecture – A Practical Analysis
Author here! Surprised to see it shared! This article was the first one where I studied how a cryptography-based system worked and how it was subsequently broken, back in late 2019. Lot of things in the website have changed since then.
For this reason I humbly ask, if you find any mistakes, please report them here:
https://github.com/flipacholas/Architecture-of-consoles/issu...
That will make sure I don’t miss them, thanks!
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Xbox 360 Architecture
No nitpick is too small or too big :) I've just logged your comment on the repo (https://github.com/flipacholas/Architecture-of-consoles/issu...) so I remember to take a look at it after I get back home.
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PlayStation 3 Architecture | A Practical Analysis
Yeah, if anyone spots other issues can you log it first on the repo please? (https://github.com/flipacholas/Architecture-of-consoles/issues). Hope I don't sound too bossy, it's just that I can organise it better considering other forums may also spot mistakes.
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Playstation 3 Architecture
Alternative edition without styles: https://classic.copetti.org/writings/consoles/playstation-3/
(ideal if you use accessibility tools, like text to speech, or want to read from an eBook or legacy browser)
If you spot a mistake, please log an issue on the repo (https://github.com/flipacholas/Architecture-of-consoles). Thanks!
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Architecture of the Playstation
Oh what an amazing feeling seeing one of my articles here. Let me share you a bit of history about this one:
- A year ago, an old version of this article got shared in hn (https://news.ycombinator.com/item?id=22932134) and since then, google started positioning my site in their search results, and many forums started noticing the site. Yay!
- Fast forward, I graduated from uni, continued working on more articles in my free time, and with all the newly acquired knowledge, I decided to re-write the old PS1 article to make it much more informational and accurate - This is the one you are seeing right now.
- The rewrite wasn’t easy, though. Luckily, I found very kind and talented experts that lent me a hand, you can see them credited in the ‘Changelog’ at the end of the article. Curiously enough, we are still debating on Discord about some discrepancies regarding the main diagram shown in the article. LSI’s docs (the CPU manufacturer) and Sony’s docs contradict each other when they explain the layout of the CPU’s ‘main’ bus! But don’t worry about it, it doesn’t affect any statement in the article. It’s more of a need to have everything as accurate as possible.
Finally, I’m always open to comments, improvements, suggestions, anything really! I share the writings here (https://github.com/flipacholas/Architecture-of-consoles) to discuss improvements but you can also find my email in the site.
jak-project
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Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
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How many of y'all retro game or emulate old titles?
If you want to try jak and daxter, try this first before emulating https://github.com/open-goal/jak-project
- Playing to 100% complete the original Jak and Daxter. Ps2, on crt tv, composite av. The way it was meant to be. Nothing beats authenticity
- It kinda feels like pay to cheat now
- Playing (Jak and Daxter) on pc, I wish they would make a new game in the series.
- Bundle vs Individual games
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
- Jak and Daxter: The Precursor Legacy now runs natively on PC at 4k and 60 fps by using the fanmade OpenGOAL launcher.
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- Any Updates on Jak 2 for OpenGOAL?
What are some alternatives?
computer-architecture-and-systems-resources - A curated list of Computer Architecture and Systems resources
zelda1-disassembly - A complete disassembly of The Legend of Zelda
Kaiserreich-4-Bug-Reports - Issue tracker for Kaiserreich for Hearts of Iron 4
alloy - A new user interface protocol and toolkit implementation
PRP-6502 - Breadboard computer / CPU -- 6502 based
pokered - Disassembly of Pokémon Red/Blue
kaiserreich - Issue tracker for Kaiserreich for Hearts of Iron 4 [Moved to: https://github.com/Kaiserreich/Kaiserreich-4]
devilutionX - Diablo build for modern operating systems
blog - Subscribe to this repository to receive notifications whenever a new article is published at https://vb-consulting.github.io/
weblog - a weblog
cider-i18n - Cider l18n translations powered by Crowdin for use with Cider Collective products.
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules