roguelikedev-2022
js-rogue-tutorial
roguelikedev-2022 | js-rogue-tutorial | |
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2 | 8 | |
1 | 8 | |
- | - | |
6.4 | 0.0 | |
almost 2 years ago | over 1 year ago | |
Yacc | TypeScript | |
MIT License | - |
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roguelikedev-2022
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
GitHub
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll have a go this year with GML (Game Maker Language). I don't think I'll stick to the order of weeks' themes 1:1, but I will definitely use it as a guideline. My repository can be found on Github. For now I will use sprites instead of glyphs, since this way of doing things is more familiar to me, but maybe at some point I will switch to using a custom font.
js-rogue-tutorial
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo - all chapters are tagged
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Anyway the tutorial is here and the code is on my github here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Have part 4 of my typescript adaptation and tutorial done. Code is here and the tutorial post is here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
What are some alternatives?
roquest
blazelike
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
wglt-roguelike-tutorial
ftxui-roguelike-tutorial - r/roguelikedev summer tutorial 2022 in FTXUI
wglt_rrouge
2022_reddit_rl_tutorial
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
RoguelikeTutorial2022 - A vanilla Javascript implementation of the /r/roguelikedev Tutorial2022 using rot.js
zig-roguelike
Roguelike-Tutorial
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.