roguelike_tutorial
python-tcod
roguelike_tutorial | python-tcod | |
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1 | 17 | |
- | 399 | |
- | 1.8% | |
- | 8.5 | |
- | 18 days ago | |
Python | ||
- | BSD 2-clause "Simplified" License |
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roguelike_tutorial
python-tcod
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FYI - The "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!" warning has been fixed with tcod version 16.1.1
More information about the update: https://github.com/libtcod/python-tcod/releases/tag/16.1.1
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Is really Python3 so slow with libtcod?
See this NumPy/SciPy cave generator for a performant example.
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Python libraries?
scipy.signal.convolve2d again, but used to count neighbors instead of masking them based on their direction. See this script for a cave generation example.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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What does this OpenGL error mean?
This is a known issue. Libtcod will fallback to the SDL2 renderer and will then run correctly, so this error only notes that the OpenGL renderers failed to initialize but won't prevent libtcod programs from running.
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Can anyone assist me with an issue installing tcod in Arch Linux?
I found old bugs with similar issues (breaking on some sdl dependencies) on https://github.com/libtcod/python-tcod and filed an issue.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
roguelike-tutorial-glsp - A basic roguelike for the 2021/r/roguelikedev tutorial jam
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
mengrl2021 - RoguelikeDev Does the Complete Roguelike Tutorial 2021 - menguanito
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
rl2021 - r/roguelikedev 2021 tutorial in TypeScript with ape-ecs and rot.js
procedural_generation_godot - Commits for basic procedural generation in Godot engine
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.