roguelike.h VS rects-in-hex-demo

Compare roguelike.h vs rects-in-hex-demo and see what are their differences.

roguelike.h

Header only roguelike rendering library. (by Journeyman1337)

rects-in-hex-demo

Rectangular rooms in a hexagonal grid (by MichaelMakesGames)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
roguelike.h rects-in-hex-demo
1 1
10 0
- -
0.0 3.2
over 1 year ago over 2 years ago
C TypeScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

roguelike.h

Posts with mentions or reviews of roguelike.h. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-12.
  • Sharing Saturday #388
    4 projects | /r/roguelikedev | 12 Nov 2021
    (Github: https://github.com/Journeyman-dev/roguelike.h) roguelike.h - A terminal emulator for C and C++ with great speed and cross platform support - Support for custom glyph atlases with up to 65655 tiles of custom sizes across multiple texture pages. - 32 bit fullcolor background and foreground colors per tile. - Ability to render tiles on top of each other, with tiles rendered FIFO in the order that they are pushed into the terminal. - Ability to render tiles offset from gridspace positions. - Ability to render tiles with custom width and height per tile. - Multiple Backends and cross platform support (Android version coming soon) - Compatible with Raylib, and can be rendered on along side other Raylib features.

rects-in-hex-demo

Posts with mentions or reviews of rects-in-hex-demo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-12.
  • Sharing Saturday #388
    4 projects | /r/roguelikedev | 12 Nov 2021
    While moving houses, I also decided to take a bit of break and work on a side project, experimenting with rectangular tiles in a hexagonal grid. That might be useful folks here who want a hex grid for gameplay or aesthetic reasons, but want some rectangles for things like buildings. There's an interactive demo here and the code is here.

What are some alternatives?

When comparing roguelike.h and rects-in-hex-demo you can also consider the following projects:

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

space-shooter.c - A cross-platform, top-down 2D space shooter written in C using only platform libraries.

odyssey-heaps

dds-ktx - Single header "no-allocation" KTX/DDS file reader

raylib - A simple and easy-to-use library to enjoy videogames programming

librg - 🚀 Making multi-player gamedev simpler since 2017