roguelike-2021
MessagePack
roguelike-2021 | MessagePack | |
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1 | 22 | |
0 | 1,380 | |
- | 0.4% | |
0.0 | 8.1 | |
almost 3 years ago | 2 days ago | |
Python | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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roguelike-2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
I did a lot of things! None of them exactly related to roguelikedev sadly. I finished the TCOD Python tutorial (https://github.com/johnnybigoode/roguelike-2021) and I ended up making some documentation https://roguelike-2021.readthedocs.io/en/latest/
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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Sketch crashes with "Soft WDT reset" randomly (ArduinoJSON and HTTPClient)
I'll try that msgpack.org website.
- Unknown encryption method ?
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
What are some alternatives?
Ashgard-Keep - A Godot roguelike
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Kryo - Java binary serialization and cloning: fast, efficient, automatic
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
Protobuf - Protocol Buffers - Google's data interchange format
protostuff - Java serialization library, proto compiler, code generator
ZLib - A massively spiffy yet delicately unobtrusive compression library.
FST - FST: fast java serialization drop in-replacement
msgspec - A fast serialization and validation library, with builtin support for JSON, MessagePack, YAML, and TOML
PHP Serializer - A Java library for serializing objects as PHP serialization format.
SBE - Simple Binary Encoding (SBE) - High Performance Message Codec
dotnet-serialization-benchmark