MessagePack
SBE
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MessagePack | SBE | |
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22 | 7 | |
1,336 | 2,810 | |
0.6% | 1.2% | |
7.5 | 8.0 | |
1 day ago | 11 days ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
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Advanced MessagePack capabilities
If you've ever inquired about MessagePack before, you probably know the phrase from its official website, msgpack.org: "It's like JSON, but fast and small." In fact, if you compare how much memory space the same data occupies in JSON and MessagePack, you'll see why the latter is a much more compact format. For example, the number 100 takes 3 bytes in JSON and only 1 in MessagePack. The difference becomes more significant as the number's order of magnitude grows. For the maximum value of int64 (9223372036854775807), the size of the stored data differs by as much as 10 bytes (19 against 9)! The same is true for boolean values---4 or 5 bytes in JSON against 1 byte in MessagePack. It is also true for arrays because many syntactic symbols---such as commas separating the elements, semicolons separating the key-value pairs, and brackets marking the array limits---don't exist in binary format. Obviously, the larger the array is, the more syntactic litter accumulates along with the payload. String values, however, are a little more complicated. If your strings don't consist entirely of quotation marks, line feeds, and other special symbols that require escaping, then you won't see a difference between their sizes in JSON and in MessagePack. For example, "foobar" has a length of 8 bytes in JSON and 7 in MessagePack. Note that the above only applies to UTF-8 strings. For binary strings, JSON's disadvantage against MessagePack is obvious.
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LIVE: Otimizando aplicações .NET com MessagePack.
Site oficial do MessagePack
SBE
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Possibly stupid question, is java the right language for low latency and high throughput web servers?
I was about to suggest Chronicle, but it looks like they have gone closed-source. The older version is still interesting to look through though. Aeron / Disruptor / SBE are good projects for inspiration as well.
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
Could you evaluate how it compares with SBE?
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I made an NBT-based data format, but a little more general purpose
SBE
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Parsing Protobuf at 2+GB/S: How I Learned to Love Tail Calls in C
Consider a valid protobuf message with such a field. If you can locate the field value bytes, you can write a new value to the same location without breaking the message. It's obviously possible to the same with the varint type too, as long as you don't change the number of bytes - not so practical, but useful for enum field which has a limited set of useful values (usually less than 128).
Pregenerating protobuf messages you want to send and then modifying the bytes in-place before sending is going to give you a nice performance boost over "normal" protobuf serialization. It can be useful if you need to be protobuf compatible, but it's obviously better to use something like SBE - https://github.com/real-logic/simple-binary-encoding
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Kryo - Java binary serialization and cloning: fast, efficient, automatic
Apache Avro - Apache Avro is a data serialization system.
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
protostuff - Java serialization library, proto compiler, code generator
FST - FST: fast java serialization drop in-replacement
Boost.Serialization - Boost.org serialization module
Apache Thrift - Apache Thrift