roboden-game
ebitenui
roboden-game | ebitenui | |
---|---|---|
6 | 16 | |
407 | 478 | |
- | 6.5% | |
9.7 | 8.3 | |
18 days ago | 7 days ago | |
Go | Go | |
MIT License | MIT License |
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roboden-game
- We've been testing new strategies in our incremental RTS game and found out that you can take over the map with Roombas. So our goal to have minimal APM is exceeded.
- Recently I showed you our RTS without direct unit control, you guys said it seemed rather chaotic. Here is the clip from not that late game. What do you think about this raid on the enemy base?
- We've been working on an RTS without direct unit controls. The idea of having ~5APM and still win is what we were focusing on. What you guys think?
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It so pleasing to see your own artwork coming together in such an action like this, actually
Just released on itch.io https://quasilyte.itch.io/roboden ;)
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Roboden - an open-source real-time strategy game written in Go
Open source! Cool! https://github.com/quasilyte/roboden-game
ebitenui
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A common question about how to find repositories to contribute to
I'll just throw this out there. I am building a ui framework for use with ebitengine. It's at 300ish stars and I love when people throw out PRs. If your interested in helping out, feel free to check it out and join the discord: https://github.com/ebitenui/ebitenui
- Release v0.5.4 - TextInput updates!
- EbitenUI v0.5.3 Tooltip updates!
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I want to contribute to open source but don't know where to start
If you're interested I could use help with my library. There are all levels of changes I could use help with from novice engineer to architect level. Feel free to reach out and we can discuss it a bit. https://github.com/ebitenui/ebitenui
- Bug Fixes and Demos!
- EbitenUI v0.5.0 - Cursor Management!
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Roboden - an open-source real-time strategy game written in Go
I've contacted the https://github.com/ebitenui/ebitenui maintainer and we may add the missing bits, so it's easier to make the cross-platform/input-device interfaces.
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Any books/papers/blogs about implementing an UI system for game engines
If you're familiar with Golang you can check this gui system out for ideas. It is very similar to what your suggesting. https://github.com/ebitenui/ebitenui
- EbitenUI - v0.4.2 Released!
- EbitenUI v0.4.0 Released! Refactored Drag and Drop **Breaking Changes**
What are some alternatives?
gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.
examples - Examples for https://github.com/therecipe/qt
crt - Minimal terminal emulator for Bubbletea.
compiler - The Astro compiler. Written in Go. Distributed as WASM.
Tyk - Tyk Open Source API Gateway written in Go, supporting REST, GraphQL, TCP and gRPC protocols
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-astilectron - Build cross platform GUI apps with GO and HTML/JS/CSS (powered by Electron)
mockery - A mock code autogenerator for Go
go-gol - Conway's Game of Life implemented in Go