rlbits-mapping
unity-samples
rlbits-mapping | unity-samples | |
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2 | 2 | |
5 | 9 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
C# | C# | |
MIT License | MIT License |
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rlbits-mapping
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[2022 in RoguelikeDev] Cursed Sword Roguelike
[Personal Notes]
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An A* pathfinding algorithm was required to implement this Tunneler node. With this, procedural top-down world generation has improved drastically for TerraTiler2D!
This looks great! I wrote something along the same lines last year: https://github.com/KPDwyer/rlbits-mapping. , I'm excited to try yours out. I ended up just spitting out flat arrays and building components to interpret them (into tilemaos or terrain or whatever) at runtime. Does yours generate a tilemap right out of the nodegraph? My devlog was just this twitter thread: https://twitter.com/_KPDwyer/status/1204466766530957314?s=19
unity-samples
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If you have code that you've used on multiple Unity or C# projects, add it to this Github Repo!
If you don't have a script (or scripts), but would still like to share an idea or help out, create or respond to some of our issues on Github. They're here if you don't know where to find them.
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If you have code that you've used on multiple Unity projects, add it to this Github Repo!
I've been working on this GitHub repository for a little while now. It's a collection of unity scripts that are designed to be used in production and contain a ton of documentation. The whole idea is that they aren't asset store scripts because they're free and they aren't unity's own because unity hasn't gotten around to implementing them yet. So, there's an awkward grey area that I really think that these scripts can thrive.
What are some alternatives?
ecs - Elastic Common Schema
creature-creator - Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!
Unity-Simplex-Noise - a compact and functional system for generating complex simplex noise layers for procedural generation
Graphene - Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces
Zenject - Dependency Injection Framework for Unity3D
Edgar-Unity - Unity Procedural Level Generator
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
clay - A clay shader made in Unity 3D's ShaderGraph.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
unity-support-textures-generators - Noise generation plugin for Unity