ritual
Cursive
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ritual | Cursive | |
---|---|---|
6 | 22 | |
1,196 | 4,105 | |
0.9% | - | |
0.0 | 7.5 | |
about 1 year ago | 15 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ritual
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Question about including parent directory C++ files in Rust crate
For your inspiration to get c++ code in a crate: https://github.com/rust-qt/examples uses ritual build https://github.com/rust-qt/ritual which integrates qt c++ stuff into the above cargo qt rust examples. I would like to highlight the todo list example. Build and run it verbosely with "--verbose --verbose".
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CXX-Qt: safe Rust bindings for Qt
It is great to see how many people want to bring Qt support to Rust and are trying to do so, and I hope that these folks succeed, but it’s wearisome to me how they each create a new project instead of working with others who are already in this problem space. Of the half-dozen or so[0] existing attempts so far to create Qt bindings to Rust, none of them have actually succeeded because they’ve either been abandoned midway or limit their support to QML. Ritual[1] is the only crate I’ve seen that attempts to actually expose the whole Qt API, but it’s pretty awful to use, incomplete, and dead.
Rust doesn’t need more Qt crates. It needs one Qt crate that is complete and works well. (Or, ideally, a native Rust cross-platform GUI crate that works as well as Qt, but that’s an even longer and harder task.)
[0] https://lib.rs/search?q=qt
[1] https://github.com/rust-qt/ritual
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Use a CPP library from Rust
Just wanted to add another vote for https://github.com/rust-qt/ritual that 0OOO00000OO00O0O0OOO/ mentioned below.
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GUI liblary for qt ?
There was a QT library, rust-qt (that was officially supported I believe), the bindings being made with Ritual. There is an open issue for supporting qt6, which I'm also awaiting; https://github.com/rust-qt/ritual/issues/109.
- Qt 6.2 LTS Released
Cursive
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Projectable: A TUI file manager built for projects
Rust has great libraries for TUIs. tui-rs (https://github.com/fdehau/tui-rs) has been used in numerous popular applications, but is unmaintained. ratatui (https://github.com/tui-rs-revival/ratatui) is the maintained version, and is pretty new. Less widely known is cursive (https://github.com/gyscos/cursive), which I have yet to try.
Aside from the libraries, I just wanted to start a project that would make be better at Rust. The easy distribution with cargo is a huge bonus though.
- cursive: A Text User Interface library for the Rust programming language
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How difficult is ncurses?
There are plenty of terminal UI libraries that are actually nice to work with. For Python, there's Textual and PyTermGUI. For Rust, there's ratatui and Cursive (or, if you want something a bit lower level, crosster or termion). For Go, there's bubbletea.
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AMDGPU_TOP v0.1.2 - switch to crossterm-backend, add simple fdinfo viewer
Switching the backend of Cursive to crossterm removed dependence on ncurses
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Appreciation post
I'd hear of TUIs so I just searched for tui libraries in Rust and Cursive seemed like a good choice and it turned out great!
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Sharing Saturday #455
This weekend I started porting my game to a different UI library (egui) as a way of familiarizing myself with egui. I don't think I'll have something useable to build off of before this year's 7DRL challenge so I guess I'll be reusing my existing UI code (using cursive). But, once I finish porting the UI it should be a lot easier to add fancy stuff like animations, tooltips, and graphical tiles since I won't be tied to constraints of a terminal UI.
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CLIs and TUIs packages
Cursive should let you easily build a layout with a menu and status bars (and mouse works).
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Dwarf Fortress – randomly generated, persistent fantasy world
The thing that gets me about Dwarf Fortress is that it's a 64-bit text-mode game.
As a grey-haired developer who got excited about "DOS Extenders" that allowed 32-bit mode, seeing a text-mode game written as a native 64-bit application is bizarrely anachronistic.
I get a similar feeling from text-mode GUI frameworks for Rust, which allow multi-threading and 64-bit but are essentially clones of Borland Turbo Vision, where you had to be mindful to keep lists smaller than 64KB: https://github.com/gyscos/cursive
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How to maintain app state in an app using Cursive
Maybe this helps?
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Rust TUI libraries
cursive
What are some alternatives?
Rust Qt Binding Generator git - Generate bindings to use Rust code in Qt and QML
tui-rs - Build terminal user interfaces and dashboards using Rust
cxx - Safe interop between Rust and C++
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
qt.rs - Qt5 binding for rust language. (stalled)
ncurses-rs - A low-level ncurses wrapper for Rust
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
rustbox - Rust implementation of the termbox library
imgui-rs - Rust bindings for Dear ImGui
rust-sciter - Rust bindings for Sciter
conrod - An easy-to-use, 2D GUI library written entirely in Rust.