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I'm so happy seeing DF reach a larger audience with the Steam release, it's been such a joy to experiment with over the years, and I feel like Zach and Tarn deserve a lot more recognition.
Here's my personal DF tileset - https://github.com/Hezkore/dwarf-fortress-assets
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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The thing that gets me about Dwarf Fortress is that it's a 64-bit text-mode game.
As a grey-haired developer who got excited about "DOS Extenders" that allowed 32-bit mode, seeing a text-mode game written as a native 64-bit application is bizarrely anachronistic.
I get a similar feeling from text-mode GUI frameworks for Rust, which allow multi-threading and 64-bit but are essentially clones of Borland Turbo Vision, where you had to be mindful to keep lists smaller than 64KB: https://github.com/gyscos/cursive
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I understand but I don't think the title is very representative of the game. Regardless, Dwarf Fortress gets posted here a lot so I definitely think it's relevant: https://hn.algolia.com/?q=dwarf+fortress