Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mimic
-
Hello, i have a question
It might be possible but it may not be the best choice for a beginner project. By using efficient use of attach() and detach() calls I built and coded up a 4-servo robotic arm that runs on just two-18650's (Mimic), but again it's not something you should try as a first project unless you have a decent understanding of stuff like Kirchhoff's Law &c.
-
Saving Servo Positions
Several years ago I made an arduino based arm and I wanted to do exactly what you are talking about so I included the ability loadstore and reload the arm movements from EEPROM. The project and source code are here and you should be able to re-use the EEPROM storage and retrieval parts of the code (or more maybe).
-
Help out a newbie
That still very cool and I love the oragami idea! I've looked into oragami for sources of inspiration for different kinds of leverage although I can't say I completely understood the math. 🤪 That's too bad about your 3D printer. I made a simpler robot arm that used 4 servos and I used popsicle sticks to make mine heh.
-
Two functions of one button, depends on for how long you hold it pushed down...
I wrote exactly what you're describing for the Arduino *I think* and here's the sauce.
-
Recording and Replaying Joystick data with a Servo
I wrote something like this a few years back. It is a robotic arm that let's you control it using an identically shaped arm that has potentiometers at each joint instead of servos. So one arm 'Mimics' the other. The code for reading, controlling, and recording the movements to EEPROM is there if you want to grab anything. Also, you mention needing to get your button code correct and that same project has an interesting button library I wrote that let's you multiplex one button into tons of different selections by letting you define any combo of (up to 3) short and long button presses and configuring what function to run for that "buton gesture". You might find that useful (or maybe confusing the code isn't ideal for learning from haha).
etl
-
Modern C++ Programming Course
If you can't use the STL because of exceptions: https://www.etlcpp.com/
- How many of you do you actually use C++?
-
Undefined Behavior?
You can also use ETL (https://www.etlcpp.com)
-
As an embedded programmer which parts of C++ should I focus?
Use ETL for embedded standard library functionality: https://www.etlcpp.com/
-
C++ on embedded studio
The best choice here is use embedded Template Library: https://www.etlcpp.com/
-
C++20 for bare-metal microcontroller programming
If you can't get C++23, expected it's implemented in the ETL (it's also just a really amazing library for this kind of stuff - highly recommend!).
-
Recompile C++ Standard library to only include classes that are embedded system friendly
I want to use some of C++ std library classes/functions in my embedded system library project that I'm writing. However as the environment has limited ressources I don't want to have use or expose classes or functions that do the following: * Dynamic memory allocations * RTTI * Runtime exceptions I will be rewriting some basic container and algorithms according to my needs. I know that there are other re writes of STL like ESTL but I don't want to have any external dependencies So my question is can I somehow compile/package a fork of C++ std library that only include embedded systems friendly classes such as: - array - tuple - variant - type_traits Etc This compiled library must be completely standalone. The compiler that I use can support upto C++17 standard.
- Looking for well written, modern C++ (17/20) example projects for microcontrollers
-
What are some essential libraries for embedded systems everyone should learn?
I will never not recommend the Embedded Template Library
-
What programming language should I pick up as a senior developer ?
STL containers use dynamic memory allocation which is often a no-no in embedded contexts. there is the ETL https://www.etlcpp.com/ but I haven't used it!
What are some alternatives?
ButtonGestures - Use a single push button for up to 6 different functions! Button gesture combinations of single, double, and triple-tap along with a long or short hold on the last press make it easy! Functions can also be pre-registered for callback for the gesture that you want. Even easier!
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Parallax-FeedBack-360-Servo-Control-Library-4-Arduino - Arduino library which control Parallax FeedBack 360° High Speed Servo easy.
graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)
3-mode-bluetooth-robot - A robot car developed using Arduino that can operate in 3 modes - Manual, Automatic and Voice. The car is controlled wirelessly via Bluetooth with an android app developed using MIT App Inventor.
ordered-map - C++ hash map and hash set which preserve the order of insertion
rippled - Decentralized cryptocurrency blockchain daemon implementing the XRP Ledger protocol in C++
libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)
BIPR
RxCpp - Reactive Extensions for C++
Apache Mesos - Apache Mesos
Ygg - An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more!