rerun
JUCE
rerun | JUCE | |
---|---|---|
14 | 105 | |
5,210 | 6,116 | |
7.7% | 1.6% | |
9.9 | 9.5 | |
about 5 hours ago | 1 day ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rerun
-
Rapier is a set of 2D and 3D physics engines written in Rust
Maybe the folks at Rerun [1] know something about it? I imagine at least some of their customers are Rust robotics shops.
[1] https://github.com/rerun-io/rerun
- Rerun v0.12
-
Introducing Rerun 0.10!
Full release notes: https://github.com/rerun-io/rerun/blob/main/CHANGELOG.md
- Open-source visualization toolbox for C++
-
Rerun 0.9 – a framework for visualizing streams of multimodal data
No specific support for audio embeddings yet, though depending on you're specific use-case, you might be able to map your data to more generic primitives such a TimeSeriesScalar, LineStrips2D, BarChart, or Tensor.
We have an open issue for adding more support for audio-based projects -- if you have specific needs feel free to add a comment: https://github.com/rerun-io/rerun/issues/2852
-
Announcing Rerun 0.6 - the easy-to-use visualization toolkit
Read the full changelog at https://github.com/rerun-io/rerun/releases/tag/0.6.0
-
Real-Time Visualization of Streaming Data in Python with ReRun
https://github.com/rerun-io/rerun is such a great tool for creating interactive dashboards to look at real-time data. Curious if there are others looking for something like this and what the other use cases would be interesting. I have heard ideas like:
-
Emerging Rust GUIs in a WASM world
egui's lead author is using it for his computer vision startup.
-
Considerations for Power Draw with egui
To test the power draw, I conducted an unscientific experiment by circling the cursor over both a GTK4 app (GNOME Console) and an egui app (Rerun Viewer), while monitoring the CPU/GPU utilization and stabilized power draw with PowerTOP. The results indicated that when circling the cursor over the GTK4 app, the CPU/GPU usage was nearly negligible, and the stabilized power draw was around 13 W. In contrast, when circling the cursor over the egui app, the CPU/GPU usage was considerably higher, resulting in a stabilized power draw of around 21 W. This amounts to an increase of approximately 60%. Taking into account a power draw of around 10 W when doing nothing at all, the increase becomes roughly 260%. I also tried the same experiment with Iced, and while the increase was not as extreme, it still utilized resources when circling the cursor over a blank surface.
JUCE
-
3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
-
Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
-
Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
-
What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
-
How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
-
Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
-
Common Audio Production
C++ has https://juce.com/, I think.
-
Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
entr - Run arbitrary commands when files change
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
polyscope - A C++ & Python viewer for 3D data like meshes and point clouds
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
minitest-autotest
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
audiogridder - DSP servers using general purpose computers and networks
Libraries - The Squared C# Library Collection
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.