rendiation
Rendiation Rendering Framework (by mikialex)
shame
A shader EDSL for writing render and compute pipelines in rust (by RayMarch)
rendiation | shame | |
---|---|---|
1 | 1 | |
56 | 238 | |
- | - | |
9.7 | 2.2 | |
5 days ago | 11 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rendiation
Posts with mentions or reviews of rendiation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
shame
Posts with mentions or reviews of shame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
What are some alternatives?
When comparing rendiation and shame you can also consider the following projects:
rasen - Generate SPIR-V bytecode from an operation graph
rusterizer - Bare-bones software renderer written in Rust