remoc
Tetra
remoc | Tetra | |
---|---|---|
6 | 6 | |
148 | 888 | |
3.4% | - | |
7.9 | 5.6 | |
about 1 month ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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remoc
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Inter-process Communication between two programs on Linux.
u/OP if you want to use unix/tcp socket directly check out https://crates.io/crates/remoc it works over both and is a WAY better idea then http...
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the best way to pass parameters to egui
You can use an RPC framework to not invent the wheel from scratch like for example https://crates.io/crates/remoc Why? Because such program as an https proxy will likely often run as a daemon started via an init system for example systemd. As you can not start a GUI program as a daemon under unix the GUI wouldn't work anyway. It might even run on a headless server with any GUI and you might want to start you GUI remotely and connect to it.
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What are some less popular but well-made crates you'd like others to know about?
remoc - a really good rpc framework with agnostic transport and encoding and support for observable/streamable objects.
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Tsyncp: Channel-like primitives (mpsc, broadcast, etc) over TCP
We had the same challenge and developed Remoc for that. There also is Tarpc, however it does not support channels, only RPC.
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Pubsub-like library for microservices?
Remoc might do what you want, basically channels generic for anything that implements AsyncRead and AsyncWrite. https://github.com/ENQT-GmbH/remoc/
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
What are some alternatives?
nvim-send - Essentially "nvim --remote-expr <expr>" / "nvim --remote-send <keys>" or "nvr --nostart --remote-send <keys>" in Rust
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
Coerce-rs - Actor runtime and distributed systems framework for Rust
ggez - Rust library to create a Good Game Easily
rmp-rpc - a msgpack-rpc rust library based on tokio
bevy - A refreshingly simple data-driven game engine built in Rust
postage-rs - The feature-rich, portable async channel library
macroquad - Cross-platform game engine in Rust.
lifeline-rs - A dependency injection library for message-based applications
Amethyst - Data-oriented and data-driven game engine written in Rust
micromath - Embedded Rust arithmetic, 2D/3D vector, and statistics library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]