remacs | smithay | |
---|---|---|
19 | 19 | |
4,570 | 1,639 | |
0.1% | 4.4% | |
1.8 | 9.6 | |
about 3 years ago | 4 days ago | |
Emacs Lisp | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
remacs
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Given how powerful Emacs is and how important it has been for my computing over the past four decades, I think it would be more useful to me for people to label all non-emacs articles [Not Emacs]
you might want to check remacs, a rewrite of emacs in Rust.
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What would you rewrite in Rust?
Emacs. There's Remacs… well, there was Remacs. It seems the project has fizzled out.
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Design of Emacs in Rust
Remacs
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I made an OpenGL-like renderer to learn Rust. Had an amazing developing experience!
Well...
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Linux Kernel 6.1 Released with Initial Rust Code
here are a few
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Financial resources required to rewrite the Emacs core
[1] https://github.com/remacs/remacs
- Stallman when someone installs NVIDIA drivers on their desktop
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How do the neovim plugins for OrgMode and Magit compare with the real thing?
Yeah most likely they won't mature at all. Many of the emacs-ng folks were doing an incremental Rust rewrite called Remacs before abandoning that. It's great to see these people having fun, but I wouldn't bet on them to be around in the long term.
- Implementing a safe garbage collector in Rust
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Emacs as a universal front-end interface
There are alternative Emacs-like editors implemented in better languages like Common Lisp like Climacs which seem to be no longer maintained, there have been attempts at rewriting Emacs in Guile Scheme like Guile Emacs which have fizzled out, there are more recent attempts at implementing Emacs in Rust which isn't even a Lisp. I am really hoping Guile Emacs or Climacs see a resurrection, that or some other Lisp-based Emacs clone comes along that manages to supplant GNU Emacs. If more people would put efforts into projects like these, Emacs as a platform would be so much better than something like Electron.
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
What are some alternatives?
emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.
wayland-rs - Rust implementation of the wayland protocol (client and server).
emacs-everywhere - Mirror of https://git.tecosaur.net/tec/emacs-everywhere
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
vifm - Vifm is a file manager with curses interface, which provides Vim-like environment for managing objects within file systems, extended with some useful ideas from mutt.
yofi - yofi is a minimalistic menu for wayland
emacs-application-framework - A free/libre and open-source extensible framework that revolutionizes the graphical capabilities of Emacs, the key to ultimately Live in Emacs [Moved to: https://github.com/emacs-eaf/emacs-application-framework]
waylock - A small screenlocker for Wayland compositors
magit - It's Magit! A Git Porcelain inside Emacs.
eww - ElKowars wacky widgets
turbo-log - Fast log message inserting for quick debug.
polybar - A fast and easy-to-use status bar