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Not so long ago I discovered Build your own X, which provides you with several project ideas. Since I did a Computer Graphics-related Master's, I decided to try and implement tinyrenderer, a walkthrough for building a didactic OpenGL-like 3D renderer. The original code is written in C++, and the professor states that to fully understand how the entire process works, it is best to just follow the wiki and try to ignore the code, and what better way to prevent oneself from getting biased by the code than by implementing it in another language?
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Here is the repo in question: https://github.com/ema2159/tinyrenderer_rs. If you want to give it some love or provide me with any kind of feedback, that is very much appreciated. Also, if you want to connect with me or anything, please feel free to do so!
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