reflector VS steamsky

Compare reflector vs steamsky and see what are their differences.

reflector

Reflector: Laser Defense, a tactical base-builder game (by MichaelMakesGames)

steamsky

Mirror of a roguelike in sky with a steampunk setting (by thindil)
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reflector steamsky
17 10
19 91
- -
0.0 10.0
about 1 year ago 3 days ago
TypeScript Ada
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reflector

Posts with mentions or reviews of reflector. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-07.
  • [2022 in RoguelikeDev] Reflector: Laser Defense
    1 project | /r/roguelikedev | 25 Jan 2022
    Reflector: Laser Defense itch.io | GitHub | @mmakesgames
  • Sharing Saturday #396
    3 projects | /r/roguelikedev | 7 Jan 2022
    Reflector: Laser Defense (itch.io|twitter|blog|github) Roguelike base-building in an hour
  • Recommendation for someone who likes CDDA? Something that is focused on base building (building a farm, mining, hoarding resources) but has decent combat.
    1 project | /r/roguelikes | 18 Oct 2021
    I recommend my own game Reflector: Laser Defense but with a big caveat: it is much more puzzle-like and less simulationist than CDDA. Everything has a 1hp. The core mechanic is about reflecting and manipulating laser beams.
  • Rot js drawing at arbitrary positions?
    1 project | /r/roguelikedev | 5 Sep 2021
    Like some others, I use rot.js for some map gen and rng but for rendering I use a different library, pixi, which let's me use particles and animations. It's kinda messy, but you can browse my code here https://github.com/mscottmoore/reflector (src/lib/renderer)
  • Roguelikes where tiles represent bigger regions?
    1 project | /r/roguelikes | 8 Jul 2021
    My game, Reflector: Laser Defense, sort of fits the description, but it might be at slightly smaller scale than you're looking for. A single tile in Reflector represents a big enough area for an entire building, or entire farm. You can't zoom in any closer.
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    Reflector: Laser Defense | play now | twitter
  • Sharing Saturday #353
    4 projects | /r/roguelikedev | 12 Mar 2021
    Took a break from working on Reflector to participate in the 7DRL jam, this time with a couple collaborators: u/Lemunde doing the sprites and other art, and u/brightbone63 composing music and making sfx. I'll save my main write-up for the dedicated thread, but I'm really happy with how it came together. It was a rush at the end, and I'm not confident in the late-game balance, but it feels like a complete game.
  • Turn-based city builder a good idea?
    1 project | /r/BaseBuildingGames | 8 Mar 2021
    I'm working on a turn-based base builder, Reflector: Laser Defense. There's an emphasis on tactical combat, the specific mechanics of which really wouldn't work well in real time (with or without pause). There's production and resource management as well, which works mostly how you describe. I think it works out alright, though it's sometimes confusing. Give it a try and let me know if you have any questions!
  • Sharing Saturday #351
    4 projects | /r/roguelikedev | 19 Feb 2021
    scifi roguelike basebuilder | play now | code | blog | @mscottmooredev
  • 7DRL 2021 Brainstorming
    2 projects | /r/roguelikedev | 16 Feb 2021
    If you want something with a little less magic, pixi.js is a good option. I believe phaser uses it under the hood. I use it to render the map in my game (non-map UI uses React). You can browse my messy Typescript code here. That said, for the 7DRL perhaps the extra magic of phaser will be nice.

steamsky

Posts with mentions or reviews of steamsky. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Sharing Saturday #446
    8 projects | /r/roguelikedev | 23 Dec 2022
    And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
  • Sharing Saturday #443
    5 projects | /r/roguelikedev | 2 Dec 2022
    The stable version is under control if we speak about the work. At least for now. :) I found two more bugs and fixed them. There is still one issue, but I can't reproduce it. It looks like something rare happened: or the downloaded game has corrupted files, or maybe antivirus was checking one of the files. Any help there would be nice. Anyway, for now, in around 24 hours since the post, the new more stable version of the game will be available for download.
  • Sharing Saturday #412
    2 projects | /r/roguelikedev | 29 Apr 2022
    Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
  • December 2021 What Are You Working On?
    14 projects | /r/ada | 30 Nov 2021
    Steam Sky
  • Sharing Saturday #376
    6 projects | /r/roguelikedev | 20 Aug 2021
    Source Code | Itch.io website
  • Steam Sky version 6.0 released
    3 projects | /r/roguelikes | 18 Apr 2021
    The game is made in probably unique set of technology: it is written in Ada programming language) and uses Tk library for the graphical user interface. Its development is done mostly in Fossil version control system. The mirror of the code is also available on GitHub and GitLab.
  • Sharing Saturday #350
    6 projects | /r/roguelikedev | 12 Feb 2021
    Code | Itch.io | Game Jolt
  • Sharing Saturday #343
    8 projects | /r/roguelikedev | 26 Dec 2020
    And probably the most important information about the development version: because since last release  4 weeks has passed, time for another development release :) In around 24 hours since this post a new, shiny, buggy, development version will be available to download on GitHub, itch.io and Game Jolt.

What are some alternatives?

When comparing reflector and steamsky you can also consider the following projects:

wally-fov - Shadow-casting field-of-view algorithm with support for walls along tile edges

dear-imgui-unity - Unity package for Dear ImGui

Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.

Honki-Tonks-Zivilisationen - Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.

ranviermud - A node.js based MUD game engine

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

innit - A roguelike game where you play a micro organism inside a larger organism!

destiny-inventory-tool - An open-source Destiny (2) inventory management tool for the desktop. Currently does not have support for Destiny 1.

wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.

ASFML - Ada binding to the SFML library

ECS - A templated, single-file header only Entity Component implementation.

python-tcod-camera - Camera helper utilities for grid-based games.