realtime-csharp
Fusion
realtime-csharp | Fusion | |
---|---|---|
1 | 23 | |
67 | 1,807 | |
- | 1.5% | |
5.5 | 9.6 | |
20 days ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
realtime-csharp
-
Supabase realtinme C#
Hello, I'm trying to connect supabase realtime with C# but I can't, in its official documentation I found this code, but on the endpoint which url should I put? I try with the api url of my project but it doesn't work and I don't know where I should put the anon key, can you help me with this? This is the official documentation supabase-community/realtime-csharp: A C# client library for supabase/realtime. (github.com)
Fusion
-
Show HN: Actual Chat – Blending text and voice into a single medium
- Even frequent exchanges like, “Hey, I’m heading to Costco, need anything?” where the follow-up is easier spoken than typed, or may require a brief brainstorming - “Oh, remember our neighbors are visiting us on Sunday?”
That’s how 8 years later (2 years ago) me and my co-founder decided to implement a new chat app.
— Technology —
To make it short, I’ll post just one point here: Actual Chat is based on Fusion (https://github.com/servicetitan/Stl.Fusion) - think MobX / computed observables, but distributed. In Actual Chat, the state it manages spans from our servers to every client app, creating an eventually consistent “state mesh”. The unified state management, where clients and servers use exactly the same abstraction to “observe” the changes happening to any bit of content, is quite a challenge from the technology standpoint. IMO it alone deserves a brief look.
P.S. Thank you for reading up to this point!
-
The most popular applications using Blazor 5 years after its creation
P.S. The app is created with Fusion, which is another cool thing for Blazor: https://github.com/servicetitan/Stl.Fusion
-
Creating some sort of task engine pattern
So there are different ways how you can do this, there are multiple different protocols for Unity, for example. There is also this more generic state replication framework.
-
Updating WPF application configuration and monitoring it remotely
There is this lib: https://github.com/servicetitan/Stl.Fusion
- Help with async/await and lock statements
- Viable Tech Stack for a Browser Text Based Persistent MMO
-
.NET 6 vs. .NET 5: up to 40% speedup
The library benchmarked in the article is Stl.Fusion: https://github.com/servicetitan/Stl.Fusion. I've only learned about it today, and the documentation is a bit messy, but that seems to be a really interesting project. The author describes it as a .Net library to quickly develop efficient, distributed, real-time web applications.
- Fusion – A .NET library to build efficient real-time web applications
- Boss Says Is Golang losing popularity. True?
-
What can you do with Blazor client vs Blazor server?
Disagree with every "no" here :) The answer is yes, but you need a fairly fancy "extra": https://github.com/servicetitan/Stl.Fusion/
What are some alternatives?
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
supabase-csharp - A C# Client library for Supabase
Orleans - Cloud Native application framework for .NET
signalr-socket-dotnet5 - Real-time application using SignalR and .NET 5
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.
Cache Tower - An efficient multi-layered caching system for .NET
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
t3 - Tooll 3 is an open source software to create realtime motion graphics.
blazor-adminlte - This project adapts ADMINLTE 3 so the components can be used from dotnet core Blazor / Server / Web Assembly