realtime-csharp VS SocketIOUnity

Compare realtime-csharp vs SocketIOUnity and see what are their differences.

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realtime-csharp SocketIOUnity
1 1
67 350
- -
5.5 0.0
18 days ago 2 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

realtime-csharp

Posts with mentions or reviews of realtime-csharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-24.
  • Supabase realtinme C#
    2 projects | /r/csharp | 24 Apr 2023
    Hello, I'm trying to connect supabase realtime with C# but I can't, in its official documentation I found this code, but on the endpoint which url should I put? I try with the api url of my project but it doesn't work and I don't know where I should put the anon key, can you help me with this? This is the official documentation supabase-community/realtime-csharp: A C# client library for supabase/realtime. (github.com)

SocketIOUnity

Posts with mentions or reviews of SocketIOUnity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing realtime-csharp and SocketIOUnity you can also consider the following projects:

CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

supabase-csharp - A C# Client library for Supabase

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

signalr-socket-dotnet5 - Real-time application using SignalR and .NET 5

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

t3 - Tooll 3 is an open source software to create realtime motion graphics.

Realm Xamarin - Realm is a mobile database: a replacement for SQLite & ORMs

Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution