realtime-CSG-for-unity
MessageKit
realtime-CSG-for-unity | MessageKit | |
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11 | 4 | |
695 | 124 | |
- | - | |
3.5 | 0.0 | |
6 months ago | over 5 years ago | |
C# | C# | |
MIT License | - |
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realtime-CSG-for-unity
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
MessageKit
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Performance Concern with Events for hit/attack recognition
do not use SendMessage(), it is very slow, stay event based, if you wish to go message based, at least consider something like prime31's https://github.com/prime31/MessageKit, much faster and is in your 'managed' code.
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Invoking on the same frame?
eitherway I would recommend prime31's messageKit (https://github.com/prime31/MessageKit) over unity's SendMessage(). avoids any reflection fun-times and is better at avoiding crossing the native > managed code barrier at runtime.
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Should I use Dependency Injection for everything?
Messaging Systems (https://github.com/prime31/MessageKit) (be careful not to get into a spaghetti mess)
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Absolutely every project. I genuinely cannot do Unity without it: https://github.com/prime31/MessageKit - decoupled messaging
What are some alternatives?
SabreCSG - Level design tools for Unity
NaughtyAttributes - Attribute Extensions for Unity
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
TransitionKit - Modular, extensible transitions in scene and between scenes
CompilePal - A tool to assist in the compiling of source engine maps
Unity-game-hacking - A guide for hacking unity games
GoKit - Lightweight tween library for Unity
KDTree - Fast KDTree for Unity, with thread-safe querying.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
EzySlice - An open source mesh slicer framework for Unity3D Game Engine. Written in C#.