realtime-CSG-for-unity
NaughtyAttributes
realtime-CSG-for-unity | NaughtyAttributes | |
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11 | 36 | |
695 | 4,274 | |
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3.5 | 0.0 | |
6 months ago | 5 months ago | |
C# | C# | |
MIT License | MIT License |
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realtime-CSG-for-unity
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
NaughtyAttributes
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How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
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How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
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how can I make this button?
Naughty Attributes is your friend
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It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
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What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
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Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
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Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too
What are some alternatives?
SabreCSG - Level design tools for Unity
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
dear-imgui-unity - Unity package for Dear ImGui
CompilePal - A tool to assist in the compiling of source engine maps
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity-game-hacking - A guide for hacking unity games
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
KDTree - Fast KDTree for Unity, with thread-safe querying.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Unity-SerializableDictionary - Serializable dictionary class for Unity