react-xr VS AUXL

Compare react-xr vs AUXL and see what are their differences.

react-xr

๐Ÿคณ VR/AR with react-three-fiber (by pmndrs)

AUXL

A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers. (by Minty-Crisp)
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react-xr AUXL
12 7
1,922 13
1.4% -
6.4 8.9
3 months ago about 2 months ago
TypeScript JavaScript
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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react-xr

Posts with mentions or reviews of react-xr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

AUXL

Posts with mentions or reviews of AUXL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.
  • Ask HN: Favorite Game Engine?
    9 projects | news.ycombinator.com | 12 Sep 2023
    I tried a bunch of the popular game engines and none of them really clicked for me. It wasn't until I found A-Frame and Three.js (which isn't an engine at all, but a Web 3D XR VR AR Renderer) that had an Entity-Component Architecture with a foss eco system of components that you could mix and match then things started making more sense.

    So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too.

    It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref...

    AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL

  • Web XR Javascript Engine : A-Frame UX Library (AUXL) v0.2 Released!
    1 project | /r/WebVR | 22 Mar 2023
    Get started building your own AUXL XR experiences with the guide here --> (https://github.com/Minty-Crisp/AUXL/wiki/Getting-Started-with-AUXL)
  • AUXL (A-Frame UX Library) - An engine to help create more interesting and dynamic XR scenes with A-Frame
    2 projects | /r/WebVR | 2 Feb 2023
    View the repo here --> https://github.com/Minty-Crisp/AUXL
  • VR for architects
    1 project | /r/vrdev | 1 Feb 2023
    I'm actually working on an advanced engine for A-Frame which most likely is overkill for your current needs, but maybe in the future if you wanted more interaction, movement and scene features it may interest you. https://github.com/Minty-Crisp/AUXL
  • Having trouble deciding on a stack?
    3 projects | /r/WebVR | 18 Jan 2023
    I myself hope to create lots and lots of interesting Web XR experiences using A-Frame specifically, so much so that I started creating my own foss A-Frame UX Library engine to make it easier to do so. It's called AUXL and you can check out the repo with a basic in-progress example here -> https://github.com/Minty-Crisp/AUXL . I am still fine tuning the basic v0.1 release with more testing and polishing, but plan on building out normal web site like scenarios as well as a mini Hidden Object Puzzler and Visual Novel experience to help stress test the system looking for improvements. A wiki will come later as well, but if you are interested in playing with it feel free to hit me up with any questions about it and I can help you get started.
  • Webxr and aframe
    2 projects | /r/vrdev | 15 Jan 2023
    I'm still polishing the initial version v0.1 and no wiki just yet, but if you have any questions hit me up or are interested in contributing I'd be happy for the assistance. https://github.com/Minty-Crisp/AUXL

What are some alternatives?

When comparing react-xr and AUXL you can also consider the following projects:

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js

upbge - UPBGE, the best integrated game engine in Blender

WebXR-emulator-extension - WebXR emulator extension

Obsidian - A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.

react-three-next - React Three Fiber, Threejs, Nextjs starter

Pygame - ๐Ÿ๐ŸŽฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js

blitz3d

use-cannon - ๐Ÿ‘‹๐Ÿ’ฃ physics based hooks for @react-three/fiber

love - Lร–VE is an awesome 2D game framework for Lua.

gltfjsx - ๐ŸŽฎ Turns GLTFs into JSX components

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.