react-unity-webgl
PixiJS
react-unity-webgl | PixiJS | |
---|---|---|
6 | 116 | |
1,653 | 42,552 | |
1.3% | 0.8% | |
6.8 | 9.9 | |
2 days ago | 3 days ago | |
TypeScript | TypeScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-unity-webgl
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JavaScript framework for making games. no game engine
With that being said, https://react-unity-webgl.dev/
- My library which allows Unity Applications to be embedded in React with APIs for two way communication and interaction, has just reached half a million downloads!
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React unity WebGL not working on React JS project
Hey there trying to make my Unity WebGL export work on my React JS project but for some reason is not working I'm using the following React Unity WebGL version ([email protected] # For Unity 2018 and 2019 (Active LTS)) and I have followed the instructions accordingly to the version I'm using, someone ran into the same issue than me and asked a question in the GitHub and I followed what they said which is basically to put the unity folder in the public folder but still is not working. Anyone has any idea of how to fix this ?
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I love open source devs from the bottom of my heart ❤️
I’ve been working on an open source module allowing game developers to help bring their game to web environments for the last four years, and I can tell it’s so much fun to work on something that has is being used by thousands of developers. Bringing a new update feels like giving a present to all of these people.
- Hi! I’m trying to make Unity developers (like myself) excited for the fantastic world of web technology. I’ve recently updated my Unity integration module by packing it with some new good stuff!
- Looking for something new to learn? Why not try bringing your game to the modern web by building intractable interfaces and experiences using React! I've packaged my (free open source) module with a ton of new stuff for you to play around with. Let me know what you think!
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
react-threejs - WIP: Simplest bindings between React & Three.js
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
gl-react-dom - WebGL bindings for React to implement complex effects over images and content, in the descriptive VDOM paradigm
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
react-three-renderer
react-canvas - High performance <canvas> rendering for React components
react-lottie-player - Fully declarative React Lottie player
A-Frame - :a: Web framework for building virtual reality experiences.
reactive-elements - Allows to use React.js component as HTML element (web component)
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
react-localstorage - Simple componentized localstorage implementation for Facebook's React.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.