react-three-next
react-xr
react-three-next | react-xr | |
---|---|---|
8 | 12 | |
2,222 | 1,922 | |
2.0% | 1.4% | |
3.7 | 6.4 | |
13 days ago | 3 months ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-next
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React Lazy Loading react-three-fiber component
ps, you can also try https://github.com/pmndrs/react-three-next where we have abstracted this stuff. it gets 100% lighthouse score for performance, accessibility, best practices and seo.
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Next.js Weekly #4: Vercel Ship, PHP to RSCs, Precedent 2.0, Hot Takes 🌶️
react-three-next
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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I built this super nice looking hero section with three/fiber in next.js. I love how easy it was to get such a result.
It’s a good combination, react-three-fiber expresses three in react, react-three-next makes for a good starting template for common issues like persisting canvas between routes. And Vercel is funding both pmndrs and r3f.
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Using threejs server side?
The team at r3f are doing killer work. Check out this repo for a way to do SSR with their react renderer. https://github.com/pmndrs/react-three-next
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SSR for ThreeJS? Is there any way to make threejs performant?
you could also check out https://github.com/pmndrs/react-three-next which is a nextjs starter. it gives you almost 100% lighthouse, and it has all these little tricks inbuilt.
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Three.js works on localhost but not live on my Next.js website
Also check out https://github.com/pmndrs/react-three-next uses react three fiber, which is awesome.
react-xr
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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I need a push in the right direction
there's also a VR layer that makes previously complex things so easy https://github.com/pmndrs/react-xr
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Having trouble deciding on a stack?
I'm a pure threejs afficionado myself, but r3f also has some good things going for it: https://github.com/pmndrs/react-xr
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Three.js learning process
as an example, these are AR/VR components that allow you to build apps in minutes because all the hard parts have been taken take of, for instance gestures: https://github.com/pmndrs/react-xr
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VR - React Library?
I haven’t played with it, but if I was going to I’d start here https://github.com/pmndrs/react-xr
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How to create cross device compatible WebXR experiences
React-XR for leveraging the WebXR API (e.g VR Headset + controllers) & React-Three-Drei which has useful functions for creating WebGL content.
- Help with 360 panoramic view of an image
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Best options to build WebAR app? (Marker and Markerless)
React three fiber is amazing for building 3d on the web, and has an XR canvas https://github.com/pmndrs/react-xr
- Push Notifications, WebXR, and better PWA support coming to iOS
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Does React-three-fiber improve how ThreeJS and React work together or is it more designed to give a react-like experience (components) within threejs?
Their docs and examples are beautiful and make it so easy to get started. As a web dev myself, the transition was pretty easy, since it was as simple as "swapping dom out for threejs objects". You get the react "engine" around it for free. Super fun for game development. (even with WebXR support https://github.com/pmndrs/react-xr)
What are some alternatives?
react-spline - A wrapper to painlessly integrate Spline projects into your React code-space. ☀
react-three-fiber - 🇨🇭 A React renderer for Three.js
react-three-arjs - AR.js with react-three-fiber
WebXR-emulator-extension - WebXR emulator extension
use-animation - react hook for reactive animations, powered by rxjs
mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js
portfolio-22 - My 2022 Portfolio
use-cannon - 👋💣 physics based hooks for @react-three/fiber
drei - 🌭 useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]
gltfjsx - 🎮 Turns GLTFs into JSX components
you-are-online - A react-three-fibre website with shaders, animated camera transitions and an animated model.
Echo-VR-Haptics - Bhaptic feedback support for echo arena