react-native-gcanvas
GoGL
react-native-gcanvas | GoGL | |
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2 | 1 | |
196 | 3 | |
- | - | |
7.0 | 0.0 | |
5 months ago | over 1 year ago | |
JavaScript | JavaScript | |
Apache License 2.0 | - |
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react-native-gcanvas
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Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
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Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
GoGL
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Shader compilation fails w/o changing the source
And as someone else mentioned I'd ensure the string source of your shader code is null terminated by slapping a + "\x00" to the ass end of it. Feel free to checkout my project for school https://github.com/tehzwen/GoGL. Again the code isn't amazing by any means but it might be helpful
What are some alternatives?
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
melonJS - a fresh, modern & lightweight HTML5 game engine
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
matcaps - Huge library of matcap PNG textures organized by color
THREE.MeshLine - Mesh replacement for THREE.Line
3d-core-raub - An extensible Node.js 3D core for desktop applications
ux-dx - The core for UX Components and UX Animate
Expo-Crossy-Road - 🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
glslEditor - Simple WebGL Fragment Shader Editor
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
react-native-dom - An experimental, comprehensive port of React Native to the web.