raylib-lua-sol
raylib-cpp
raylib-lua-sol | raylib-cpp | |
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1 | 14 | |
84 | 543 | |
- | - | |
3.0 | 8.2 | |
10 months ago | 14 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | zlib License |
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raylib-lua-sol
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Could someone clarify Raylib for me?
Firstly i knew that Lua was a scripting language but i assumed it was like python, that was my bad. secondly i you certanly can i found this github repo this is a lua binding using something called sol i dont really understand what it is but it looks relativly simple to setup, you do need a c compiler though.
raylib-cpp
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Is there beginners tutorial for learning C++ along with raylib?
Look here, there are examples in C++ (not C as on the Raylib website) https://github.com/RobLoach/raylib-cpp/tree/master/examples
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Any reason to use C++ instead of C# (or JS) for 2D projects?
I'm not attached to continuing in JS and prefer the type safety of C# and benefitting from the .NET ecosystem, and have been considering remaking the game in MonoGame. Recently, I started playing around with raylib (more specifically, the raylib-cpp wrapper), and have really enjoyed working with the API and learning more about C++.
- Can anyone help me to download this for c++?
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How do I actually start programming in C++
Learn to use CMake, learn yourself some linear algebra (aka vector math), learn about 3D (and 2D) transformations and matrices and quaternions (don't go to deep on this) and then pick up a simple library such as Raylib (maybe with a C++ wrapper https://github.com/robloach/raylib-cpp )
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Can I use raylib with c++ the same as I use it with c?
You can, but I recommend using an existing C++ wrapper such as: https://github.com/RobLoach/raylib-cpp
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I am trying to find good tutorials for learning Raylib C++
Their site has a ton of example code for various uses, using the base library through its native C API. There's also a C++ wrapper available called raylib-cpp, with doxygen-generated documentation.
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How to make Cpp version of raylib?
How to combine raylib (https://github.com/raysan5/raylib) with raylib-cpp wrapper (https://github.com/RobLoach/raylib-cpp) to make Cpp version of raylib for VS2022 and its standard VS compiler? I was looking for some good step-by-step guide, but I didn't found one. I like that raylib is simple but main crucial downside of It that it's uses C which is procedural language which didn't support any STL and OOP features of C++.
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Can C++ be used with raylib's C?
Might want to look at https://github.com/RobLoach/raylib-cpp I don’t use it though because I don’t believe everything needs to be encapsulated in a class.
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hi i'm trying to get raylib to work on mac, i've been trying for 5 hours straight now trying to get it to work. is anyone willing to guide me through the installation process :9
You might also want to look at Raylib-cpp if you want to keep your whole project in the cpp form factor.
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How do I use raylib with c++?
In addition to the CMake usage, I've also put together some C++ Object Wrappers for raylib called "raylib-cpp". It's in no way needed in order to use Raylib, but does bring raylib more inline with C++ since you can use objects for things like Images and the Window, rather than global functions. There's also a CMake template for it to help you get set up faster: https://github.com/RobLoach/raylib-cpp/tree/master/projects/CMake
What are some alternatives?
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
raygui - A simple and easy-to-use immediate-mode gui library
raylib - A simple and easy-to-use library to enjoy videogames programming
node-raylib - Node.js bindings for Raylib
cherry - Super LuaJIT package manager for everyone!
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms
ArtColors - Intuitive color mixing in a subtractive Red-Yellow-Blue color space. A traditional art school color wheel and palette selector for triadic, split-complementary and tetradic color harmonies. RGB-to-RYB conversion with simple formulas. Built with RayLib.
janet - A dynamic language and bytecode vm
jaylib - Janet bindings to Raylib
raylib-cmake-template - A minimal project template for raylib using CMake that works well in CLion & Visual Studio.