Any reason to use C++ instead of C# (or JS) for 2D projects?

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  • raylib-cpp

    C++ Object Oriented Wrapper for raylib

  • I'm not attached to continuing in JS and prefer the type safety of C# and benefitting from the .NET ecosystem, and have been considering remaking the game in MonoGame. Recently, I started playing around with raylib (more specifically, the raylib-cpp wrapper), and have really enjoyed working with the API and learning more about C++.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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