raygui
xi-editor
raygui | xi-editor | |
---|---|---|
30 | 42 | |
2,982 | 19,808 | |
- | 0.0% | |
8.9 | 2.6 | |
12 days ago | about 1 month ago | |
C | Rust | |
zlib License | Apache License 2.0 |
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raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
xi-editor
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Zed is now open source
Was confused until I realised I'd confused Zed, with Xi[1] which is also rust based, and which incidentally has a frontend called "Xim"..
Also there's a wiki-editor (like Tomboy[2]) called "Zim"[3].
[1] https://github.com/xi-editor/xi-editor
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Text Editor: Data Structures
Project site linked from the GitHub[0] is https://xi-editor.io. Linked doc is a mirror of this[1], which was afaik originally written by Raph Linus.
[0]: https://github.com/xi-editor/xi-editor
[1]: https://xi-editor.io/docs/rope_science_01.html
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The Absolute Minimum Every Software Developer Must Know About Unicode in 2023
> thing that gets deleted when you hit backspace
Is there a canonical source for this part, by the way? Xi copied the logic from Android[1] (as per the issue you linked downthread), and I vaguely remember that CLDR had something to say about this too, but I don’t know if there’s any sort of consensus here that’s actually written down anywhere.
[1] https://github.com/xi-editor/xi-editor/pull/837
- Google abandons work to move Assistant smart speakers to Fuchsia
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What's is a rusty way to implement sharable trees?
This is pretty much how copy-on-write ropes work. Check out xi-rope, Ropey or crop, they're all built using B-trees and implement the behavior you described.
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Helix (a Kakoune / Neovim inspired editor) 23.03
Helix is awesome, though once Lapce (spiritual successor to Xi editor) gets the Helix/Kakoune editing model, I may have to jump ship
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Editors written in rust
Home (xi-editor.io)
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How to share resources between instances of program?
Maybe take a look at the Xi editor (https://xi-editor.io/) (written in rust I think) that uses a client server architecture.
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Suitable Rust GUI Library for Code Editor?
Have a look at what Lapce uses. The editor is coming along nicely, and iirc, they use the Xi editor as a plug-in.
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CRDTs make multiplayer text editing part of Zed's DNA
Raph Levien posted a retrospective about using CRDT’s for collaborative editing in xi-editor here [1]. His conclusion is
“I come to the conclusion that the CRDT is not pulling its (considerable) weight. When I think about a future evolution of xi-editor, I see a much brighter future with a simpler, largely synchronous model, that still of course has enough revision tracking to get good results with asynchronous peers like the language server.”
[1]https://github.com/xi-editor/xi-editor/issues/1187#issuecomm...
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
helix - A post-modern modal text editor.
raylib-cpp - C++ Object Oriented Wrapper for raylib
alacritty - A cross-platform, OpenGL terminal emulator.
raylib - A simple and easy-to-use library to enjoy videogames programming
iota - A terminal-based text editor written in Rust
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
lapce - Lightning-fast and Powerful Code Editor written in Rust
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
nappgui - Cross-Platform C SDK (precompiled)
kakoune.el - A very simple simulation of the kakoune editor inside of emacs.