raygui
raylib-cpp
raygui | raylib-cpp | |
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30 | 14 | |
2,982 | 549 | |
- | - | |
8.9 | 8.2 | |
11 days ago | 14 days ago | |
C | C++ | |
zlib License | zlib License |
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raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
raylib-cpp
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Is there beginners tutorial for learning C++ along with raylib?
Look here, there are examples in C++ (not C as on the Raylib website) https://github.com/RobLoach/raylib-cpp/tree/master/examples
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Any reason to use C++ instead of C# (or JS) for 2D projects?
I'm not attached to continuing in JS and prefer the type safety of C# and benefitting from the .NET ecosystem, and have been considering remaking the game in MonoGame. Recently, I started playing around with raylib (more specifically, the raylib-cpp wrapper), and have really enjoyed working with the API and learning more about C++.
- Can anyone help me to download this for c++?
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How do I actually start programming in C++
Learn to use CMake, learn yourself some linear algebra (aka vector math), learn about 3D (and 2D) transformations and matrices and quaternions (don't go to deep on this) and then pick up a simple library such as Raylib (maybe with a C++ wrapper https://github.com/robloach/raylib-cpp )
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Can I use raylib with c++ the same as I use it with c?
You can, but I recommend using an existing C++ wrapper such as: https://github.com/RobLoach/raylib-cpp
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I am trying to find good tutorials for learning Raylib C++
Their site has a ton of example code for various uses, using the base library through its native C API. There's also a C++ wrapper available called raylib-cpp, with doxygen-generated documentation.
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How to make Cpp version of raylib?
How to combine raylib (https://github.com/raysan5/raylib) with raylib-cpp wrapper (https://github.com/RobLoach/raylib-cpp) to make Cpp version of raylib for VS2022 and its standard VS compiler? I was looking for some good step-by-step guide, but I didn't found one. I like that raylib is simple but main crucial downside of It that it's uses C which is procedural language which didn't support any STL and OOP features of C++.
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Can C++ be used with raylib's C?
Might want to look at https://github.com/RobLoach/raylib-cpp I don’t use it though because I don’t believe everything needs to be encapsulated in a class.
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hi i'm trying to get raylib to work on mac, i've been trying for 5 hours straight now trying to get it to work. is anyone willing to guide me through the installation process :9
You might also want to look at Raylib-cpp if you want to keep your whole project in the cpp form factor.
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How do I use raylib with c++?
In addition to the CMake usage, I've also put together some C++ Object Wrappers for raylib called "raylib-cpp". It's in no way needed in order to use Raylib, but does bring raylib more inline with C++ since you can use objects for things like Images and the Window, rather than global functions. There's also a CMake template for it to help you get set up faster: https://github.com/RobLoach/raylib-cpp/tree/master/projects/CMake
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
node-raylib - Node.js bindings for Raylib
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
ArtColors - Intuitive color mixing in a subtractive Red-Yellow-Blue color space. A traditional art school color wheel and palette selector for triadic, split-complementary and tetradic color harmonies. RGB-to-RYB conversion with simple formulas. Built with RayLib.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms
nappgui - Cross-Platform C SDK (precompiled)
raylib-cmake-template - A minimal project template for raylib using CMake that works well in CLion & Visual Studio.
SDL - Simple Directmedia Layer
raylib-lua-sol - A simple and easy-to-use Lua library to enjoy videogames programming