Ray
ml-agents
Ray | ml-agents | |
---|---|---|
43 | 60 | |
31,179 | 16,358 | |
1.8% | 1.0% | |
10.0 | 8.0 | |
1 day ago | 15 days ago | |
Python | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ray
- Ray: Unified framework for scaling AI and Python applications
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Open Source Advent Fun Wraps Up!
22. Ray | Github | tutorial
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Fine-Tuning Llama-2: A Comprehensive Case Study for Tailoring Custom Models
Training times for GSM8k are mentioned here: https://github.com/ray-project/ray/tree/master/doc/source/te...
- Ray – an open source project for scaling AI workloads
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Methods to keep agents inside grid world.
Here's a reference from RLlib that points to docs and an example, and here's one from one of my projects that includes all my own implementations
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TransformerXL + PPO Baseline + MemoryGym
RLlib
- Is dynamic action masking possible in Rllib?
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AWS re:Invent 2022 Recap | Data & Analytics services
⦿ AWS Glue Data Quality - Automatic data quality rule recommendations based on your data AWS Glue for Ray - Data integration with Ray (ray.io), a popular new open-source compute framework that helps you scale Python workloads
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Think about it for a second
https://ray.io (just dropping the link)
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Elixir Livebook now as a desktop app
I've wondered whether it's easier to add data analyst stuff to Elixir that Python seems to have, or add features to Python that Erlang (and by extension Elixir) provides out of the box.
By what I can see, if you want multiprocessing on Python in an easier way (let's say running async), you have to use something like ray core[0], then if you want multiple machines you need redis(?). Elixir/Erlang supports this out of the box.
Explorer[1] is an interesting approach, where it uses Rust via Rustler (Elixir library to call Rust code) and uses Polars as its dataframe library. I think Rustler needs to be reworked for this usecase, as it can be slow to return data. I made initial improvements which drastically improves encoding (https://github.com/elixir-nx/explorer/pull/282 and https://github.com/elixir-nx/explorer/pull/286, tldr 20+ seconds down to 3).
[0] https://github.com/ray-project/ray
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
optuna - A hyperparameter optimization framework
gym - A toolkit for developing and comparing reinforcement learning algorithms.
stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Faust - Python Stream Processing
carla - Open-source simulator for autonomous driving research.
gevent - Coroutine-based concurrency library for Python
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
SCOOP (Scalable COncurrent Operations in Python) - SCOOP (Scalable COncurrent Operations in Python)
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents