raui
polars
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raui | polars | |
---|---|---|
10 | 144 | |
392 | 26,043 | |
0.0% | 6.1% | |
8.6 | 10.0 | |
3 months ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raui
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Bevy 0.6
I've seen PsichiX experimenting with this in RAUI! I'd start there :)
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Written in Rust wishlist?
I've been wanting to try RAUI for replacing imgui as my UI system, but it has no renderer for wgpu.
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What's the state of UI as far as game development is concerned?
Check out RAUI (Renderer Agnostic User Interface), it's a UI framework that doesn't care about what renderer you use, meaning that you can provide any renderer you want
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https://np.reddit.com/r/rust/comments/n459cg/raui_nothing_happened_here_please_scroll_down/gwtk9xa/
demo: https://github.com/PsichiX/raui/tree/master/demos/todo-app
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RAUI - Nothing happened here, please scroll down
repository: https://github.com/PsichiX/raui
- Oxygengine + RAUI integration
- Is it a bird or a plane? Nah, it's just in-game RAUI test
- Working on themed Material Library components for RAUI
polars
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Why Python's Integer Division Floors (2010)
This is because 0.1 is in actuality the floating point value value 0.1000000000000000055511151231257827021181583404541015625, and thus 1 divided by it is ever so slightly smaller than 10. Nevertheless, fpround(1 / fpround(1 / 10)) = 10 exactly.
I found out about this recently because in Polars I defined a // b for floats to be (a / b).floor(), which does return 10 for this computation. Since Python's correctly-rounded division is rather expensive, I chose to stick to this (more context: https://github.com/pola-rs/polars/issues/14596#issuecomment-...).
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Polars
https://github.com/pola-rs/polars/releases/tag/py-0.19.0
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Stuff I Learned during Hanukkah of Data 2023
That turned out to be related to pola-rs/polars#11912, and this linked comment provided a deceptively simple solution - use PARSE_DECLTYPES when creating the connection:
- Polars 0.20 Released
- Segunda linguagem
- Polars: Dataframes powered by a multithreaded query engine, written in Rust
- Summing columns in remote Parquet files using DuckDB
- Polars 0.34 is released. (A query engine focussing on DataFrame front ends)
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
vaex - Out-of-Core hybrid Apache Arrow/NumPy DataFrame for Python, ML, visualization and exploration of big tabular data at a billion rows per second 🚀
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
modin - Modin: Scale your Pandas workflows by changing a single line of code
winit - Window handling library in pure Rust
datafusion - Apache DataFusion SQL Query Engine
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
DataFrames.jl - In-memory tabular data in Julia
bevy-website - The source files for the official Bevy website
datatable - A Python package for manipulating 2-dimensional tabular data structures
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
Apache Arrow - Apache Arrow is a multi-language toolbox for accelerated data interchange and in-memory processing