raui VS morphorm

Compare raui vs morphorm and see what are their differences.

raui

Rust implementation of Renderer Agnostic User Interface (by PsichiX)

morphorm

A UI layout engine written in Rust (by vizia)
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raui morphorm
10 5
392 235
0.0% 5.5%
8.6 6.5
3 months ago about 1 month ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raui

Posts with mentions or reviews of raui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-08.

morphorm

Posts with mentions or reviews of morphorm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.
  • What’s everyone working on this week (1/2023)?
    15 projects | /r/rust | 2 Jan 2023
    I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
  • taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
    5 projects | /r/rust | 10 Jun 2022
    That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
  • Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
    10 projects | /r/rust | 10 May 2022
    jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!

What are some alternatives?

When comparing raui and morphorm you can also consider the following projects:

iced - A cross-platform GUI library for Rust, inspired by Elm

rfcs - Suggest changes to Bevy and view accepted designs

Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library

taffy - A high performance rust-powered UI layout library

winit - Window handling library in pure Rust

stretch - High performance flexbox implementation written in rust

not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

bevy-website - The source files for the official Bevy website

bevy-kajiya - A plugin to use the kajiya renderer with bevy

Oxygengine - Rust implementation of Oxygen Core HTML5 game engine

sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]