raptor-run
Godello
Our great sponsors
raptor-run | Godello | |
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13 | 17 | |
7 | 744 | |
- | - | |
3.4 | 2.1 | |
7 months ago | 8 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raptor-run
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My Player isn't being affected by my enemy for some reason.
Scripts: https://github.com/quiver-dev/raptor-run/tree/main/scripts
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Unity to Godot Docs
If anyone's looking for a quick intro to Godot 4, you can take a look at our video series: https://quiver.dev/tutorials/create-your-first-godot-4-game/. Disclaimer: this is offered by my company, but the tutorial is free and the code and assets are liberally licensed.
This move by Unity isn't completely unexpected if you've studied their financials. Smaller devs are basically dead weight for Unity, so it seemed like them putting the squeeze on them was just a matter of time. Bottom line: don't count on a public company to do the right thing if you're not helping their bottom line.
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Godot 4.1 Is Released
We have a free tutorial for Godot 4 that takes you from the start to a complete game in about two hours. You can find it here: https://quiver.dev/tutorials/create-your-first-godot-4-game/.
Disclaimer: I'm the founder of the company that produced this course, but the tutorial is free and the custom assets used in the tutorial are liberally licensed.
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Should I start with Godot 4.0?
If you're looking for a simple, free intro to Godot 4, you can take a look at our course: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (also on YouTube).
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Preview of our desert-themed game built for an upcoming 10+ hour Godot 4 2D course
Hi all, I'm excited to share a few clips from Curse of the Tomb, the game we'll show you how to build from scratch in our first premium 2D course for Godot 4. This has been an exciting collaboration between two developers, an artist, and myself. The course will cover everything you need to know to create most platformer, Metroidvania, hack-and-slash, and side-scrolling RPG games. We're expecting the course to cover 10+ hours of content and will include beautiful assets we made just for this course. The course will be ready in a few months. The only prerequisite is some programming experience and understanding the concepts in our first course. Let me know what you think!
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Godot 4.0 sets sail: All aboard for new horizons
We have a free 2-hour course that takes you through the basics of Godot 4 to create a simple, but complete game: https://quiver.dev/tutorials/create-your-first-godot-4-game/ (or if you prefer YouTube: https://www.youtube.com/watch?v=LZbXSd3dhiY&list=PLWoyLDmwvJl1ZY6DmsEJbgsAmJhAlPKG\_) The only requirement is some programming experience. We developed the course while Godot 4 was still in alpha, but we've noted where the code or interface has changed. Hope that helps! Disclaimer: I'm the founder of Quiver.
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We just hosted our first Godot 4 game jam and here are the results!
Happy new year, everyone! Here are the results of Quiver's first game jam, where we tasked participants to extend our [intro tutorial](https://quiver.dev/tutorials/create-your-first-godot-4-game/) in any way they wanted. We gave out cash prizes to the winners and donated money to Godot for every submission. It was a blast to play all the entries and our team was really surprised to see how people made the game their own. We're hoping to do another game jam in the beginning of February, so please join us at [quiver.dev](https://quiver.dev).
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Just downloaded GODOT and wishing to learn as a warrior. Can you recommend me a good beginner's tutorial to get started? I'm not a programmer but had some light experience in programming in the past.
We have a free tutorial for Godot 4 that holds your hand from the basics to a complete infinite runner game. You should be able to get through it in an afternoon.
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Can't position an Area2D
So, I'm playing around with https://quiver.dev/tutorials/create-your-first-godot-4-game/
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In platformers, how does the player move left/right in the air?
I just finished the Quiver tutorial and is trying to gradually hack it into a game of my own. First obstacle: How to make the player move left and right when in the air.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
beehave - 🐝 behavior tree AI for Godot Engine
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
godot-proposals - Godot Improvement Proposals (GIPs)
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godex - Godex is a Godot Engine ECS library.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
godot-google-play-billing - Godot Android plugin for the Google Play Billing library
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0