rapidobj
Game-Engine-Development-Series
rapidobj | Game-Engine-Development-Series | |
---|---|---|
5 | 1 | |
161 | 70 | |
- | - | |
5.9 | 2.8 | |
2 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rapidobj
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C++ Show and Tell - December 2022
I wrote a rapidobj library for parsing Wavefront .obj files. It's an old text format for 3D data. This library was optimised to quickly process large files (see benchmarks); it can parse millions and even tens of millions of triangles per second.
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rapidobj: a fast .obj parser library
I just released rapidobj v1.0. It's a fast .obj file parser. May be useful to those who need to quickly load large .obj models (of course, you will still need to transform the data into something that's GPU friendly). Third party benchmarks: https://aras-p.info/blog/2022/05/14/comparing-obj-parse-libraries/
- RapidObj v0.1 - A fast, header-only, C++17 library for parsing Wavefront .obj files.
- RapidObj - Quick Loader/Parser for Wavefront .obj Geometry Files
- RapidObj v0.1 - First Public Release
Game-Engine-Development-Series
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How to make a Game Engine | Source Code on GitHub
The source code is available at the following address: https://github.com/PardCode/GroundEngine
What are some alternatives?
tinyobjloader - Tiny but powerful single file wavefront obj loader
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
fast_float - Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
AutoGeodesics - Easily integrate the geodesics equation using automatic differentiation.
ezEngine - An open source C++ game engine.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
earcut.hpp - Fast, header-only polygon triangulation
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
indicators - Activity Indicators for Modern C++
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