Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raphlinus
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Moving from Rust to C++
That's surprising, given the legendary sense of humor of the C++ community.
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Announcing Bezier-rs: computational geometry algorithms for Bézier paths (seeking code review and boolean ops help)
I have some ideas on how to do boolean ops, some of which is written up in a blog post issue, and for which I have some code locally. In particular, the parabola estimate seems much more efficient than the usual fat line approach. I also have a sketch of quadratic/quadratic intersection in kurbo#230.
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The Beauty of Bézier Curves
I am. It is relevant to the topic, and I cite it in the (now two year old) outline for the blog post I intend to write on the topic[1].
[1]: https://github.com/raphlinus/raphlinus.github.io/issues/40
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Raph’s reflections and wishes for 2023
I rewrote that paragraph, as I realize it comes across too contentious. Thanks all for the feedback!
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Rust GUI library for video playback?
To do video properly requires integration with the platform compositor. This is a fiendishly difficult problem, and I know of no serious effort to solve it. I have an outline of a blog post on the topic, and hope to publish it before too long.
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Parallel curves of cubic Béziers
I am working on this problem too, and have an issue on my blog with an outline of the writeup. Stay tuned!
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The Toxic Culture of Rejection in Computer Science
> PS, is your monoid work online, is it this https://arxiv.org/abs/2205.11659 ? I'm interested in monoids on GPUs.
Yes, the draft is on arXiv, and I have a blog post in the pipeline[1] explaining it to a more general audience.
And thanks for the other advice, I'll consider it!
[1] https://github.com/raphlinus/raphlinus.github.io/issues/66
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Druid app for public transport data
The new xilem async architecture is designed to integrate much more finely with async. I have an outline of a blog post in the queue but am juggling a lot of things right now. Expect to see some updates, but not super soon.
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Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
This is a hard problem and one of the hardest parts is figuring out scope. I have an upcoming blog post which will touch on some of the issues. In any case I'd love to see some progress on larger ecosystem collaboration.
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Removing characters from strings faster with AVX-512
The short answer is no, but the long answer is that this is a very complex tradeoff space. Going forward, we may see more of these types of tasks moving to GPU, but for the moment it is generally not a good choice.
The GPU is incredible at raw throughput, and this particular problem can actually implemented fairly straightforwardly (it's a stream compaction, which in turn can be expressed in terms of prefix sum). However, where the GPU absolutely falls down is when you want to interleave CPU and GPU computations. To give round numbers, the roundtrip latency is on the order of 100µs, and even aside from that, the memcpy back and forth between host and device memory might actually be slower than just solving the problem on the CPU. So you only win when the strings are very large, again using round numbers about a megabyte.
Things change if you are able to pipeline a lot of useful computation on the GPU. This is an area of active research (including my own). Aaron Hsu has been doing groundbreaking work implementing an entire compiler on the GPU, and there's more recent work[1], implemented in Futhark, that suggests that that this approach is promising.
I have a paper in the pipeline that includes an extraordinarily high performance (~12G elements/s) GPU implementation of the parentheses matching problem, which is the heart of parsing. If anyone would like to review a draft and provide comments, please add a comment to the GitHub issue[2] I'm using to track this. It's due very soon and I'm on a tight timeline to get all the measurements done, so actionable suggestions on how to improve the text would be most welcome.
[1]: https://theses.liacs.nl/pdf/2020-2021-VoetterRobin.pdf
[2]: https://github.com/raphlinus/raphlinus.github.io/issues/66#i...
iced
- Cosmic Desktop Is Slated to Debut with Pop _OS 24.04 LTS
- Iced 0.12 Released
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I'm trying to build a progress bar for an Iced GUI app and having a lot of trouble with it.
I am building an app using Iced that takes hashes of the files in a directory and assigns them to a profile. The problem is that I can't get the progress bar to update in real time. I've been checking out examples like this https://github.com/iced-rs/iced/tree/master/examples/download_progress. But I just can't get the progress bar to move. Is anyone available to take a look at my code and maybe show me a fix (as long as you're okay with MIT licensing your changes)?
- A cross-platform GUI library for Rust
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Crate Suggestions for Web Frontend
What about Yew and Iced?
- LXD is now under Canonical
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What's everyone working on this week (27/2023)?
Working on Halloy - an IRC chat client for Mac, Windows and Linux. Written with Iced as GUI framework.
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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Halloy - a GUI application with Iced for IRC
It’s a pretty new feature we merged 2 months ago: https://github.com/iced-rs/iced/pull/1856
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Show HN: Halloy – A GUI Application in Rust for IRC
Holy shit this GUI framework looks good. I am a Qt fanboi, but this looks great. Normally, I skip all the "X for Rust" posts as a bunch of fanaticism. Could it really be different this time???
The feature list is really impressive: https://github.com/iced-rs/iced
Plus, here is the road map with many things already done: https://github.com/iced-rs/iced/blob/master/ROADMAP.md
Wow, wow, wow: Keep up the great work.
One of the rendering engines is Skia by Google. This library is sneaking up fast on us...
What are some alternatives?
sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
morphorm - A UI layout engine written in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
gtfs_manager - A GUI for viewing and editing GTFS data
druid - A data-first Rust-native UI design toolkit.
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
yew - Rust / Wasm framework for creating reliable and efficient web applications
maplibre-rs - Experimental Maps for Web, Mobile and Desktop
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality
gtk-rs - Rust bindings for GTK 3