Announcing Bezier-rs: computational geometry algorithms for Bézier paths (seeking code review and boolean ops help)

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • Graphite

    2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.

  • This project was created over the course of the past three seasons by a university student group on behalf of the Graphite Rust-based 2D graphics editor project. They have just wrapped up their project and published this 0.2 release of the crate, so anyone interested in stepping in to maintain the crate would be greatly appreciated. We are also looking for help with code review since this was the team's first experience using Rust, and the focus was on development speed more than efficiency or best practices like API ergonomics and idiomatic code simplicity. Please help review the code and submit cleanup pull requests!

  • raphlinus

  • I have some ideas on how to do boolean ops, some of which is written up in a blog post issue, and for which I have some code locally. In particular, the parabola estimate seems much more efficient than the usual fat line approach. I also have a sketch of quadratic/quadratic intersection in kurbo#230.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • kurbo

    A Rust library for manipulating curves

  • I have some ideas on how to do boolean ops, some of which is written up in a blog post issue, and for which I have some code locally. In particular, the parabola estimate seems much more efficient than the usual fat line approach. I also have a sketch of quadratic/quadratic intersection in kurbo#230.

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