radegast VS MapsSDK-Unity

Compare radegast vs MapsSDK-Unity and see what are their differences.

radegast

Lightweight client for connecting to Second Life and OpenSim based virtual worlds (by cinderblocks)

MapsSDK-Unity

This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. (by microsoft)
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radegast MapsSDK-Unity
7 3
60 637
- -
3.5 0.0
3 months ago 2 months ago
C# C#
GNU Lesser General Public License v3.0 only MIT License
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radegast

Posts with mentions or reviews of radegast. We have used some of these posts to build our list of alternatives and similar projects.

MapsSDK-Unity

Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | /r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | /r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

What are some alternatives?

When comparing radegast and MapsSDK-Unity you can also consider the following projects:

laravel-meta-connect - A Web Interface for Scripted Educational Tools in the Virtual World of Second Life

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.